I have an online store where I sell HDR 360 Panoramas, and I've got a Three.js based panorama viewer derived from one of the examples here at github/three.js
I've modified the logic to integrate with the Drupal CMS, which is minor, and also added support for use of the canvas renderer for those without webGL capabilities.
When the canvas renderer is triggered I am seeing each triangle correctly textured as I expect, but each triangle also has a black wireframe outline.
I tried setting wireframeLinewidth to 0, but that does not do it.
For my 360 degree panoramas, the camera is simply inside a sphere, and the sphere is inside out. Using webGL, this looks great, but with the canvas renderer I see all the triangles in the sphere mesh... any fix?
I have an online store where I sell HDR 360 Panoramas, and I've got a Three.js based panorama viewer derived from one of the examples here at github/three.js
I've modified the logic to integrate with the Drupal CMS, which is minor, and also added support for use of the canvas renderer for those without webGL capabilities.
When the canvas renderer is triggered I am seeing each triangle correctly textured as I expect, but each triangle also has a black wireframe outline.
I tried setting wireframeLinewidth to 0, but that does not do it.
For my 360 degree panoramas, the camera is simply inside a sphere, and the sphere is inside out. Using webGL, this looks great, but with the canvas renderer I see all the triangles in the sphere mesh... any fix?
A direct link to one example: http://www.cg-general-store.com/HDR-360-Pano-Viewer/00385
There's over a thousand of them, if you want to see others: http://www.cg-general-store.com/hdr_coverflow_panel/85
BTW, thank you Mrdoob and community for creating Three.js!
-Blake
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