I'm finding that all my models are reversed. Here is an example:
I'm trying to figure out if this is an issue with Cinema4D or my code.
Did you write a exporter for Cinema4D?
Maybe Cinema4D is left handed? Three.js is right-handed.
C4D is a left-handed coordinate system
So, I guess that's both #1282 and this issue problem. How are you guys exporting from C4D?
Yea I thought I was compensating for that looking at it now, I'm not.. I upgraded an old script - let me fork and I'll add it to the existing exporters
You should basically invert the x of each vertex position.
Oh wait I did x,y,z, -> x,z,y - you're saying I should be doing -(x) ?
That's what the good old Paul Bourke says.
Thanks for the help on this - was driving me insane..
No probs. We've all been through that ;)