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MTL and OBJ and JPG problems with OBJLoader2 #16395

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alexs7 opened this issue May 6, 2019 · 2 comments

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commented May 6, 2019

There seems to be a problem when loading .obj files that have a .jpg, and a .mtl texture. I am using the example "webgl_loader_obj2" and I just changed these lines of code:

..
...
var onLoadMtl = function ( materials ) {
  objLoader.setModelName( modelName );
  objLoader.setMaterials( materials );
  objLoader.setLogging( true, true );
  objLoader.load( 'models/obj/my_scans/Model.obj', callbackOnLoad, null, null, null, false );
 };
 objLoader.loadMtl( 'models/obj/my_scans/Model.mtl', null, onLoadMtl );
...
..

as you can see to load "Model".

Now this renders fine in Meshlab, but on a browser it shows nothing.

The console shows no errors:

Screenshot 2019-05-06 at 17 58 59

@yomboprime

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commented May 7, 2019

Please use the forum for help requests.
Does the network tab show the loading of your model files? Perhaps it is not finding them.
Also, a complete fiddle helps people helping you.

@yomboprime yomboprime closed this May 7, 2019

@alexs7

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commented May 7, 2019

Network seems to be showing that everything is fetched. I will post the question over to the forums that you mentioned.

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