Hi, I've seen that you've added the particles to the WebGL renderer, so I wanted to improve Fastkat (one of your featured projects, that I made with the canvas renderer) adding more particles and flashy effects.
But have noticed that the WebGL particles do not scale with the distance, as in all your demos they are always at the same size, no matter where the camera is.
Is there just an option to be enabled, or simply the canvas and webGl particles behaves differently?
Hi, I've seen that you've added the particles to the WebGL renderer, so I wanted to improve Fastkat (one of your featured projects, that I made with the canvas renderer) adding more particles and flashy effects.
But have noticed that the WebGL particles do not scale with the distance, as in all your demos they are always at the same size, no matter where the camera is.
Is there just an option to be enabled, or simply the canvas and webGl particles behaves differently?