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Issues with Safari #3015

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egohost opened this issue Feb 1, 2013 · 15 comments
Closed

Issues with Safari #3015

egohost opened this issue Feb 1, 2013 · 15 comments

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@egohost
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@egohost egohost commented Feb 1, 2013

Are there any plans to fix the issues with safari?
In particular, I'm looking at http://mrdoob.github.com/three.js/examples/webgl_panorama_equirectangular.html

Returns the following error:
THREE.WebGLRenderer 55
Error creating WebGL context.

Safari 6.0.2 on OSX 10.8.2

@mrdoob
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@mrdoob mrdoob commented Feb 1, 2013

Weird. Did you reported that to them?

@egohost
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@egohost egohost commented Feb 1, 2013

I thought i just did? Isn't this where you report bugs?

@mrdoob
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@mrdoob mrdoob commented Feb 1, 2013

I meant to Safari developers. If the example works on Chrome and Firefox but doesn't work on Safari it's a Safari bug and you should report to Apple instead.

@egohost
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@egohost egohost commented Feb 1, 2013

It also happens in IE:

LOG: THREE.WebGLRenderer55
Error creating WebGL context.
SCRIPT5007: Unable to get value of the property 'getExtension': object is null or undefined
three.min.js, line 383 character 345

Are you positive its not an issue with three.js?
I know these browsers are not really the best, but im really hoping there is some workaround or solution to this problem, because if there is, three.js will be my savior on my project.

@mrdoob
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@mrdoob mrdoob commented Feb 1, 2013

IE doesn't support WebGL.

@mrdoob
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@mrdoob mrdoob commented Feb 1, 2013

I guess we could add more descriptive errors though.

@egohost
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@egohost egohost commented Feb 1, 2013

Thanks for the info, Is there any possibility of a Safari workaround?

@mrdoob
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@mrdoob mrdoob commented Feb 1, 2013

Is it only that example that doesn't work in Safari?

@egohost
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@egohost egohost commented Feb 1, 2013

No sir,
http://mrdoob.github.com/three.js/examples/canvas_geometry_panorama_fisheye.html -- Most cases does not load, and sometimes does load however looks very skewed (triangular geometry)

Some scenes report that my browser supports WebGL however my graphics card does not, while other scenes work fine. (this is an example of one that works without issue: http://mrdoob.github.com/three.js/examples/canvas_geometry_text.html)

This is with a 27" iMac with ATI Radion HD 4670 using Safari 6.0.2

Graphics drivers are up to date, all OS updates are applied and no unique settings applied.

@mrdoob
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@mrdoob mrdoob commented Feb 2, 2013

And you have enabled WebGL in Safari. Right?

@toovy
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@toovy toovy commented Feb 5, 2013

I'm also having huge problems in Safari 6.0.2. Using this example http://mrdoob.github.com/three.js/examples/canvas_geometry_earth.html with or without WebGL activated (it is a canvas example) literally kills safari, but also the OS as everything is getting unresponsive. In the activity monitor I could see that Safari uses GBs of memory. Do you think this is a Safari bug? You think there is a workaround?

@mrdoob
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@mrdoob mrdoob commented Feb 5, 2013

@toovy: That's also a Safari problem. Please, contact Apple instead.

@kennycrosby
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@kennycrosby kennycrosby commented Nov 23, 2015

@egohost these are the exact examples that I just realized will not work on Safari. I was not expecting this. Safari is at version 9.1 now and these particular examples still do not work, they don't show up on the three.js example page.

This is my starting point for a current project, did you find any solutions to this? Animations with the panorama seem to work but are very slow and sluggish. Is this a requestanimationframe issue?

@mrdoob
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@mrdoob mrdoob commented Nov 23, 2015

The only way to get these things fixed is by complaining to Apple (Safari), not here...

@kennycrosby
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@kennycrosby kennycrosby commented Nov 23, 2015

@mrdoob okay thanks

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