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Issues with Safari #3015
Are there any plans to fix the issues with safari?
Returns the following error:
Safari 6.0.2 on OSX 10.8.2
It also happens in IE:
Are you positive its not an issue with three.js?
Some scenes report that my browser supports WebGL however my graphics card does not, while other scenes work fine. (this is an example of one that works without issue: http://mrdoob.github.com/three.js/examples/canvas_geometry_text.html)
This is with a 27" iMac with ATI Radion HD 4670 using Safari 6.0.2
Graphics drivers are up to date, all OS updates are applied and no unique settings applied.
I'm also having huge problems in Safari 6.0.2. Using this example http://mrdoob.github.com/three.js/examples/canvas_geometry_earth.html with or without WebGL activated (it is a canvas example) literally kills safari, but also the OS as everything is getting unresponsive. In the activity monitor I could see that Safari uses GBs of memory. Do you think this is a Safari bug? You think there is a workaround?
referenced this issue
Dec 2, 2014
@egohost these are the exact examples that I just realized will not work on Safari. I was not expecting this. Safari is at version 9.1 now and these particular examples still do not work, they don't show up on the three.js example page.
This is my starting point for a current project, did you find any solutions to this? Animations with the panorama seem to work but are very slow and sluggish. Is this a requestanimationframe issue?