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ColladaLoader ignores object rotation #771

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dabbott opened this Issue Nov 18, 2011 · 4 comments

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dabbott commented Nov 18, 2011

In the latest build, objects and their children all lose whatever rotation they had. Seems to happen with any file, either exported from max or blender.

I can post a demo comparing the different versions of ColladaLoader with the same .dae file if that would be helpful... or something similar.

(I mentioned this before, but it's really a separate issue from my last question.)

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mrdoob Nov 20, 2011

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I can post a demo comparing the different versions of ColladaLoader with the same .dae file if that would be helpful... or something similar.

Yes please :)

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mrdoob commented Nov 20, 2011

I can post a demo comparing the different versions of ColladaLoader with the same .dae file if that would be helpful... or something similar.

Yes please :)

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dabbott Nov 20, 2011

Looks like you guys are going to fix it anyway in issue 746.

But erm... here's the working version, which uses 6ert's loader :P Otherwise objects aren't rotated, like in this problematic version which uses r46 (r47dev has the same issue). Here are my files.

But if you get the 6ert version working with the latest THREE.. then problem solved (Right now there are errors with animated objects if you use the 6ert version).

dabbott commented Nov 20, 2011

Looks like you guys are going to fix it anyway in issue 746.

But erm... here's the working version, which uses 6ert's loader :P Otherwise objects aren't rotated, like in this problematic version which uses r46 (r47dev has the same issue). Here are my files.

But if you get the 6ert version working with the latest THREE.. then problem solved (Right now there are errors with animated objects if you use the 6ert version).

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dabbott Nov 21, 2011

Oh, you just fixed it...

dabbott commented Nov 21, 2011

Oh, you just fixed it...

@dabbott dabbott closed this Nov 21, 2011

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Sweet! :)

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mrdoob commented Nov 21, 2011

Sweet! :)

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