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ColladaLoader ignores object rotation #771
In the latest build, objects and their children all lose whatever rotation they had. Seems to happen with any file, either exported from max or blender.
I can post a demo comparing the different versions of
(I mentioned this before, but it's really a separate issue from my last question.)
Looks like you guys are going to fix it anyway in issue 746.
But if you get the 6ert version working with the latest THREE.. then problem solved (Right now there are errors with animated objects if you use the 6ert version).