Material without Blending #1362

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merged 1 commit into from Feb 20, 2012

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@kovleouf
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While using a RGBA render target to store some data for my SSAO code i found that blending was always enabled and leaded to weird rendering.

I added a THREE.NoBlending to Material.js that disable blending in WebGLRenderer.js (it may be a bit optimized with "cache" member).

Great job with ThreeJS it is very helpfull.

@mrdoob mrdoob merged commit f3d2d48 into mrdoob:dev Feb 20, 2012
@mrdoob
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mrdoob commented Feb 20, 2012

Thanks!

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