diff --git a/examples/models/gltf/PrimaryIonDrive.glb b/examples/models/gltf/PrimaryIonDrive.glb new file mode 100644 index 00000000000000..fb70aef5758fea Binary files /dev/null and b/examples/models/gltf/PrimaryIonDrive.glb differ diff --git a/examples/webgl_postprocessing_unreal_bloom.html b/examples/webgl_postprocessing_unreal_bloom.html index 84df729853164e..0a8bbee7e93bbf 100644 --- a/examples/webgl_postprocessing_unreal_bloom.html +++ b/examples/webgl_postprocessing_unreal_bloom.html @@ -1,223 +1,166 @@
-+ This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them + with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips this bloom + is better in quality and performance. +
+ Model: Primary Ion Drive by + indierocktopus, CC Attribution.