diff --git a/examples/models/gltf/PrimaryIonDrive.glb b/examples/models/gltf/PrimaryIonDrive.glb new file mode 100644 index 00000000000000..fb70aef5758fea Binary files /dev/null and b/examples/models/gltf/PrimaryIonDrive.glb differ diff --git a/examples/webgl_postprocessing_unreal_bloom.html b/examples/webgl_postprocessing_unreal_bloom.html index 84df729853164e..0a8bbee7e93bbf 100644 --- a/examples/webgl_postprocessing_unreal_bloom.html +++ b/examples/webgl_postprocessing_unreal_bloom.html @@ -1,223 +1,166 @@ - threejs webgl - materials - hdr environment mapping + three.js webgl - postprocessing - unreal bloom + +
+ +
+ three.js - Bloom pass by Prashant Sharma and Ben Houston +

+ This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them + with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips this bloom + is better in quality and performance. +

+ Model: Primary Ion Drive by + indierocktopus, CC Attribution.
+ Details in Art Spotlight blog post. +
+ - - - - - - + + - - - -
- three.js - Bloom pass by Prashant Sharma and Ben Houston

- This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
- with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips this bloom
- is better in quality and performance.
-
- +