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@Mugen87 Mugen87 commented Sep 9, 2025

Related issue: #31839

Description

The Unity code assumes a positive viewZ value in this line. Our viewZ values are all negative so we must negate to make the computation work. Now the useLinearThickness works as expected.

@Mugen87 Mugen87 added this to the r181 milestone Sep 9, 2025
@Mugen87 Mugen87 merged commit b4e2207 into mrdoob:dev Sep 9, 2025
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