Partial revert of some WebVR 1.1 changes #9709
Merged
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They didn't produce correct eye translations in all cases (specifically
standing scenes.) This reverted version may not be 100% accurate on
future hardware (if the eyes have a rotation component, for example) but
it's correct on all current WebVR implementations. That's better than
blatantly wrong in some cases.
Use of the WebVR-provided projection matricies has been left in, since
that was working correctly.
Addresses #9708 for the time being. I'll keep looking into it.