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r61

@mrdoob mrdoob released this Sep 16, 2013 · 27238 commits to master since this release

https://github.com/mrdoob/three.js/wiki/Migration-Guide#r60--r61

(410,858 KB, gzip: 98,775 KB)

Source

  • BufferGeometry
  • Color
  • DirectionalLightHelper, HemisphereLightHelper, PointLightHelper and SpotLightHelper
  • EllipseCurve
    • Fixed broken handling of clockwise. (@em)
    • Support for negative angles. (@em)
  • Geometry
    • Fixed bug in mergeVertices which removed wrong faces. (@zexee)
  • ImageUtils
    • Support for uncompressed ARGB DDS. (@benoitjacquier)
    • Avoid creating redundant images in loadTexture(). (@mrdoob)
  • MeshFaceMaterial
  • Object3D
    • Remove also virtual lights when removing cascade light. (@MiiBond)
  • Ribbon
  • Scene
    • Performance improvements when adding/removing objects. (@filgf)
  • WebGLRenderer
    • Fixed bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. (@ikerr)

Documentation

  • Created Euler page. (@walfly)
  • Vector2 page improvements. (@walfly)
  • ParametricGeometry page improvements. (@mrdoob)
  • Renamed LoadingMonitor to LoadingManager. (@mrdoob)
  • Texture page improvements. (@sgaurav)
  • Added GridHelper page. (@mrdoob)

Examples

  • Fixed OrbitControls rotate and pan support in Firefox. (@erich666)
  • Fixed TransformControls eye space transformations and refactoring. (@arodic)
  • Added touch support to TransformControls. (@arodic)
  • Added getContext( 'webgl' ) check in Detector. (@mrdoob)
  • Simplified OBJLoader, OBJMTLLoader and MTLLoader. (@mrdoob)
  • Added "view source" button to examples viewer. (@mrdoob)
  • Added Mirror. (@Slayvin)

Editor

  • Support for CircleGeometry. (@mrdoob)
  • Fixed Viewport add/remove object handler. (@mrdoob)
  • Safari support. (@arodic)
  • Improved EditorControls touch support. (@arodic)
  • Added support for material.side. (@mrdoob)
  • Outliner improvements. (@mrdoob)

Utils

  • Blender exporter
    • Transform bones and animations by the armature world matrix. (@crobi)
    • Fixed mon-animated bones using first available animation channel. (@crobi)
    • Properly compute the armature rotation matrix. (@crobi)

Known Issues

  • SubdivisionModifier is, still, not as pretty as it used to be.
Assets 2
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