https://github.com/mrdoob/three.js/wiki/Migration-Guide#r62--r63
(409,474 KB, gzip: 98,706 KB)
Source
- CanvasRenderer
- Aligned
Spriterendering withWebGLRenderer. (@mrdoob)
- Aligned
- CircleGeometry
- Unique uvs and normals. (@WestLangley)
- CylinderGeometry
- Fixed uvs. (@jotinha)
- Unique uvs and normals. (@WestLangley)
- DirectionalLightHelper
- Properly track light.target. (@WestLangley)
- Object3D
- Sync
rotationandquaternionwhen one instance changes. (@speigg)
- Sync
- RingGeometry
- Unique uvs and normals. (@WestLangley)
- SphereGeometry
- Unique uvs and normals. (@WestLangley)
- Improved UV map at poles. (@WestLangley)
- Sprite
- Moved
rotationtoSpriteMaterial. (@mrdoob)
- Moved
- SpriteMaterial
- Removed
useScreenCoordinates,sizeAttenuationandalignmentproperties. (@mrdoob)
- Removed
- WebGLRenderer
Documentation
- Improvements to
Raypage. (@Burton-Radons) - Improvements to
Camerapage. (@PaulJacobs) - Improvements to
Geometrypage. (@PaulJacobs, @zz85 and @TatumCreative) - Improvements to
DirectionalLightpage. (@PaulJacobs) - Improvements to
Meshpage. (@PaulJacobs) - Improvements to
CubeGeometrypage. (@cutepad) - Improvements to
PointLightpage. (@PaulJacobs) - Improvements to
MeshPhongMaterialpage. (@PaulJacobs and @Bjvanminnen) - Improved all light pages hex/intensity description. (@Bjvanminnen)
- Created
CustomBlendingEquations,GLState,Materials,ShadowingTypes,Texturespages. (@Bjvanminnen) - Improvements to
AmbientLightpage. (@PaulJacobs) - Improvements to
Materialpage. (@PaulJacobs, @Bjvanminnen and @TatumCreative) - Improvements to
Matrix3page. (@stevenvergenz) - Improvements to
Matrix4page. (@stevenvergenz) - Improvements to
WebGLRendererpage. (@PaulJacobs) - Improvements to
MeshBasicMaterialpage. (@TatumCreative) - Improvements to
MeshDepthMaterialpage. (@TatumCreative) - Improvements to
MeshLambertMaterialpage. (@Bjvanminnen) - Improvements to
MeshNormalMaterialpage. (@TatumCreative and @Bjvanminnen) - Improvements to
Object3Dpage. (@TatumCreative) - Improvements to
BufferGeometrypage. (@TatumCreative) - Improvements to
WebGLRenderTargetpage. (@TatumCreative) - Improvements to
ExtrudeGeometrypage. (@zz85) - Improvements to
LatheGeometrypage. (@zz85) - Improvements to
Mathpage. (@TatumCreative) - Improvements to
Vector4page. (@TatumCreative) - Improvements to
Curvepage. (@magirtopcu)
Examples
- Improved
ColladaLoadermap wrapping support. (@PeanutPower) - Fixed doublesided material on non solid USE(d) IndexedFaceSets in
VRMLLoader. (@bartmcleod) - Added
Sprites support toSVGRenderer. (@mrdoob) - Support for background node in
VRMLLoader. (@bartmcleod) - Replaced xpath with querySelectorAll for IE11 support. (@stammen)
- Changed
ParallaxBarrierto use rows as it seems to be more common. (@mrdoob) - Preserve face ordering in
OBJLoaderandOBJMTLLoader. (@algrs) - Generalize
PLYLoaderto correctly handle ascii ply files with unrecognized components. (@algrs) - Add support for color in ascii ply files in
PLYLoader. (@algrs) - Added support for binary ply files in
PlyLoader. (@algrs) - Add
startandendevents on mouse/wheel/touch down/up forTrackballControls. (@jasongrout) - Use hardware skinning in
ColladaLoaderwhen possible. (@rchadwic) - Added
Spritesupport toSoftwareRenderer. (@mrdoob) - Improved periodic table
CSS3DRendererexample performance. (@mrdoob)
Editor
- Fixed
CylinderGeometrynot saving radial segments. (@mrdoob) - Fixed
CylinderGeometrynot saving openEnded parameter. (@j-coll) - Workaround for IE and Safari lack of
movement*API support. (@gwindes) - Save
material.side. (@mrdoob) - Added
Spritesupport. (@mrdoob)
Utils
- Blender exporter
- Corrected addon bl_info dict. (@CoDEmanX)
- Export all cameras in
generate_cameras, not just the selected one. (@joostfaassen) - Export lights. (@fscz, @WestLangley and @mrdoob)
- Take
flipyzinto account. (@joostfaassen) - Fixed normals incorrectly exporter. (@joostfaassen)
Known Issues
SubdivisionModifieris, still, not as pretty as it used to be.