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AdaptiveToneMappingPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
BloomPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
BokehPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
ClearPass.js add support for explicit clearColor clearAlpha on ClearPass, as well … Jun 16, 2016
CubeTexturePass.js Support backgrounds (cube, texture, color) via passes (#9158) Jun 17, 2016
DotScreenPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
EffectComposer.js EffectComposer: Check if MaskPass is defined. Fixes #9042. May 31, 2016
FilmPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
GlitchPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
MaskPass.js Fixed postprocessing Object.assign()s. May 20, 2016
OutlinePass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
RenderPass.js Add clearDepth attribute to RenderPass Nov 17, 2016
SMAAPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
SSAARenderPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
SavePass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
ShaderPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
TAARenderPass.js TAARenderPass: Clean up. Nov 28, 2016
TexturePass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016
UnrealBloomPass.js Reverted UniformUtils.clone() deprecation. See #10191. Dec 14, 2016