This code implements the gesture animation on a virtual character introduced in the publication Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech:
@InProceedings{Rebol_2021_IEEE_VR,
author = {Rebol, Manuel and Gütl, Christian and Pietroszek, Krzysztof},
title = {Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech},
booktitle = {2021 IEEE Virtual Reality and 3D User Interfaces (VR)},
year = {2021},
pages = {573-581},
doi = {10.1109/VR50410.2021.00082}
}
A: Generated from our model vs B: Gestures extracted from video
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Overview
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A: Generated from our model vs B: Gestures extracted from video
- Unity 2019.4
- UMA 2 - Unity Multipurpose Avatar (Free Download in Unity Asset Store)
Open the project in Unity and press Play in the Unity Editor to run a test sequence.
Choose between different sequence from Oliver and Gruber.
Select the Game Object GestureManager in the scene hierachy panel:
Choose a sequence from the dropdown menu Selected Interval:




