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Gesture Generation and Animation From Speech

This code implements the gesture animation on a virtual character introduced in the publication Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech:

@InProceedings{Rebol_2021_IEEE_VR,
  author = {Rebol, Manuel and Gütl, Christian and Pietroszek, Krzysztof},
  title = {Passing a Non-verbal Turing Test: Evaluating Gesture Animations Generated from Speech}, 
  booktitle = {2021 IEEE Virtual Reality and 3D User Interfaces (VR)}, 
  year = {2021},
  pages = {573-581},
  doi = {10.1109/VR50410.2021.00082}
} 

A: Generated from our model vs B: Gestures extracted from video

A: Generated from our model vs B: Gestures extracted from video


Click to watch video:

Overview

Overview


Click to watch video:

Example

A: Generated from our model vs B: Gestures extracted from video

Dependencies

  • Unity 2019.4
  • UMA 2 - Unity Multipurpose Avatar (Free Download in Unity Asset Store)

Run

Open the project in Unity and press Play in the Unity Editor to run a test sequence.

Configuration

Choose between different sequence from Oliver and Gruber.

Select the Game Object GestureManager in the scene hierachy panel:

Scene Hierachy Panel

Choose a sequence from the dropdown menu Selected Interval:

Selected Interval

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