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class Moire implements Effect {
private width: number;
private height: number;
public async init(width: number, height: number): Promise<void> {
this.width = width;
this.height = height;
}
public render(ctx: CanvasRenderingContext2D, t: number): void {
const dest: ImageData = ctx.getImageData(0, 0, this.width, this.height);
const time: number = t / 1000;
const cx1: number = Math.sin(time / 2) * this.width / 3 + this.width / 2;
const cy1: number = Math.sin(time / 4) * this.height / 3 + this.height / 2;
const cx2: number = Math.cos(time / 3) * this.width / 3 + this.width / 2;
const cy2: number = Math.cos(time) * this.height / 3 + this.height / 2;
let destOfs: number = 0;
for (let y: number = 0; y < this.height; y++) {
const dy: number = (y - cy1) * (y - cy1);
const dy2: number = (y - cy2) * (y - cy2);
for (let x: number = 0; x < this.width; x++) {
const dx: number = (x - cx1) * (x - cx1);
const dx2: number = (x - cx2) * (x - cx2);
const shade: number = (((Math.sqrt(dx + dy) ^
Math.sqrt(dx2 + dy2)) >> 4) & 1) * 255;
dest.data[destOfs++] = shade; // r
dest.data[destOfs++] = shade; // g
dest.data[destOfs++] = shade; // b
dest.data[destOfs++] = 0xff; // a
}
}
ctx.putImageData(dest, 0, 0);
}
}
demoFX.register("moire", new Moire());