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I'd be happy with a simple "unknown material ID 306: #abc123" type, either as a "add material" or a scan of the block IDs present in the map.
I am using this with a map that uses Red Power, BuildCraft and IndustrialCraft and I noticed that it SEEMED to highlight the new ores (copper, tin, etc) in a different color gray, but still identified them as "stone." It is tricky to tell though if those are the new ores, or something else (like tiny pockets of air, or if the program is interpreting those new ores AS IF they were air).
I decided to add a custom color pallet and noticed that I was unable to edit any block ID above 124, not even as a "add new block ID" type option.
The text was updated successfully, but these errors were encountered:
You could combine this and the color scheme into one config file. BLOCK_ID,NAME_STRING,COLOR_STRING that we could import/export into the color schemes. If the block is missing, it is clear.
Any plans to support this?
I'd be happy with a simple "unknown material ID 306: #abc123" type, either as a "add material" or a scan of the block IDs present in the map.
I am using this with a map that uses Red Power, BuildCraft and IndustrialCraft and I noticed that it SEEMED to highlight the new ores (copper, tin, etc) in a different color gray, but still identified them as "stone." It is tricky to tell though if those are the new ores, or something else (like tiny pockets of air, or if the program is interpreting those new ores AS IF they were air).
I decided to add a custom color pallet and noticed that I was unable to edit any block ID above 124, not even as a "add new block ID" type option.
The text was updated successfully, but these errors were encountered: