WebGL2 Boxel Thing
There's no goal - just rendering some chunks (with some ambient occlusion). Pressing "E" will regenerate with different noise settings. Some of them are pretty cool.
This experiment inspired by the excellent SketchpunkLabs WebGL2 series. It's a great series.
- WASD move (or ZQSD for france)
- SPACE jump (hold to "fly")
- E create new world (or sit in portal!)
- Left click: add block
- Shift click: delete block
- Right click: destructo mode!