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The source code for version 1.7.10 of the mod #1803

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sdddddf80 opened this issue Sep 24, 2023 · 4 comments
Closed

The source code for version 1.7.10 of the mod #1803

sdddddf80 opened this issue Sep 24, 2023 · 4 comments

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@sdddddf80
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Hello. I wonder where could I get the source code for version 1.7.10 of the mod as I don't find a 1.7.10 branch in this repositories?

@simon816
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Using git blame I went back to the last stable 1.7.10 release, which appears to be version 4.6.2

tree: https://github.com/MrTJP/ProjectRed/tree/887c72011308cad76a7a4de40a92a666e0b107dc

@sdddddf80
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Using git blame I went back to the last stable 1.7.10 release, which appears to be version 4.6.2

tree: https://github.com/MrTJP/ProjectRed/tree/887c72011308cad76a7a4de40a92a666e0b107dc

Thank you very much! But from the perspective of curseforge, the final version under 1.7.10 is 4.7.0pre12.95. Is there a significant difference between the them?

@simon816
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Ah right, I skipped over those pre versions

This commit appears to be the last for 1.7.10 7616a95 (tree: https://github.com/MrTJP/ProjectRed/tree/7616a956d0ac48e1ec8db96f992e7cbf010ec442)

@sdddddf80
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@simon816 I'm really sorry to trouble you again, but I would like to ask, whether I use nbtedit to modify the blueprint's nbt or obtain IntegratedCircuit through tileEntity, and then obtain a specific CircuitPart through getPart (x, y) and modify it, the entire circuit will not refresh.
image
Do you know anything about this?

Repository owner locked and limited conversation to collaborators Nov 18, 2023
@MrTJP MrTJP converted this issue into discussion #1810 Nov 18, 2023

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