Skip to content
Compute based ocean simulation with gfx_hal 🌊
Rust GLSL
Branch: master
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
data Remove panopaea runtime dependency Jun 21, 2019
shader Fix build and remove specular component Jun 21, 2019
src metal: remove outdated autorelease pools Jun 21, 2019
.gitignore Initial commit Oct 17, 2017
Cargo.lock Remove panopaea runtime dependency Jun 21, 2019
Cargo.toml Remove generator bin target Jun 21, 2019
README.md Add additional Camera controls Mar 6, 2018

README.md

gfx_ocean

`gfx_hal` demo for simulating a FFT ocean using compute shaders.

Running 🌊

  • Vulkan: cargo run --features vulkan
  • D3D12: cargo run --features dx12
  • Metal: cargo run --features metal

Camera Controls

  • Forwards/Backwards: W/S
  • Strafe Left/Right: A/D
  • Pitch/Yaw: Arrow Keys or Mouse
You can’t perform that action at this time.