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| #include <allegro.h> | |
| int main(void) | |
| { | |
| /* you should always do this at the start of Allegro programs */ | |
| if (allegro_init() != 0) | |
| return 1; | |
| /* set up the keyboard handler */ | |
| install_keyboard(); | |
| /* set a graphics mode sized 320x200 */ | |
| if (set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0) != 0) { | |
| if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) { | |
| set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); | |
| allegro_message("Unable to set any graphic mode\n%s\n", allegro_error); | |
| return 1; | |
| } | |
| } | |
| /* set the color palette */ | |
| set_palette(desktop_palette); | |
| /* clear the screen to white */ | |
| clear_to_color(screen, makecol(255, 255, 255)); | |
| /* you don't need to do this, but on some platforms (eg. Windows) things | |
| * will be drawn more quickly if you always acquire the screen before | |
| * trying to draw onto it. | |
| */ | |
| acquire_screen(); | |
| /* write some text to the screen with black letters and transparent background */ | |
| textout_centre_ex(screen, font, "Hello, world!", SCREEN_W/2, SCREEN_H/2, makecol(0,0,0), -1); | |
| /* you must always release bitmaps before calling any input functions */ | |
| release_screen(); | |
| /* wait for a keypress */ | |
| readkey(); | |
| return 0; | |
| } | |
| END_OF_MAIN() |