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using System;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Connector;
namespace MDevCampBot
{
[BotAuthentication]
public class MessagesController : ApiController
{
/// <summary>
/// POST: api/Messages
/// Receive a message from a user and reply to it
/// </summary>
public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
{
if (activity.Type == ActivityTypes.Message)
{
await Conversation.SendAsync(activity, () => new Dialogs.WelcomeDialog());
}
else if (activity.Type == ActivityTypes.Event)
{
if (activity.AsEventActivity().Name == "startGame")
{
var connector = new ConnectorClient(new Uri(activity.ServiceUrl));
var reply = activity.CreateReply("Welcome! Let's find out how well do you know our speakers. First - what's your **attendee code** (you can find it on your badge, something like: fd64)?");
await connector.Conversations.ReplyToActivityAsync(reply);
}
}
else
{
HandleSystemMessage(activity);
}
var response = Request.CreateResponse(HttpStatusCode.OK);
return response;
}
private Activity HandleSystemMessage(Activity message)
{
if (message.Type == ActivityTypes.DeleteUserData)
{
// Implement user deletion here
// If we handle user deletion, return a real message
}
else if (message.Type == ActivityTypes.ConversationUpdate)
{
// Handle conversation state changes, like members being added and removed
// Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
// Not available in all channels
}
else if (message.Type == ActivityTypes.ContactRelationUpdate)
{
// Handle add/remove from contact lists
// Activity.From + Activity.Action represent what happened
}
else if (message.Type == ActivityTypes.Typing)
{
// Handle knowing tha the user is typing
}
else if (message.Type == ActivityTypes.Ping)
{
}
return null;
}
}
}