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RDESTL is library providing small subset of STL functionality, aimed at games development.
Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
MemTracer is a memory tracking system created mostly with video games in mind.
Reflection system for C++ (extracts info from PDB files)
Reflection in C++
Z-machine interpreter in Go