From b5b13d281212b5f7630eb6322cf02122611d2995 Mon Sep 17 00:00:00 2001 From: OgelGames Date: Mon, 19 Oct 2020 18:53:27 +1100 Subject: [PATCH] Update README.md * add ContentDB badge * add some new things that were missing * add @SwissalpS as a contributor --- README.md | 49 ++++++++++++++++++++++++++----------------------- 1 file changed, 26 insertions(+), 23 deletions(-) diff --git a/README.md b/README.md index 4ab52c4f..0eedd10f 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,18 @@ - Technic ----------------- A mod for [minetest](http://www.minetest.net) -![](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg) -![](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg) +![integration-test](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg) +![luacheck](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg) [![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html) +[![ContentDB](https://content.minetest.net/packages/mt-mods/technic_plus/shields/downloads/)](https://content.minetest.net/packages/mt-mods/technic_plus/) + # Overview - The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how @@ -20,21 +20,21 @@ to use the technic modpack, mainly from a player's perspective. The technic modpack depends on some other modpacks: -* the basic Minetest game -* mesecons, which supports the construction of logic systems based on - signalling elements -* pipeworks, which supports the automation of item transport -* moreores, which provides some additional ore types -* basic_materials, which provides some basic craft items +* the basic Minetest game +* mesecons, which supports the construction of logic systems based on + signalling elements +* pipeworks, which supports the automation of item transport +* moreores, which provides some additional ore types +* basic_materials, which provides some basic craft items This manual doesn't explain how to use these other modpacks, which have their own manuals: -* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) -* [Mesecons Documentation](http://mesecons.net/items.html) -* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home) -* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549) -* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials) +* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) +* [Mesecons Documentation](http://mesecons.net/items.html) +* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home) +* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549) +* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials) Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a @@ -45,6 +45,7 @@ its specialised recipe types. # Documentation Ingame: + * [Resources](./technic/doc/resources.md) * [Substances](./technic/doc/substances.md) * [Processes](./technic/doc/processes.md) @@ -59,28 +60,29 @@ Ingame: * [Tools](./technic/doc/tools.md) Mod development: + * [Api](./technic/doc/api.md) subjects missing from this manual: + * frames * templates - ## FAQ 1. My technic circuit doesn't work. No power is distributed. - * A: Make sure you have a switching station connected. + * A: Make sure you have a switching station connected. # Notes This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments. -* chainsaw re-implementation (@OgelGames) +* Chainsaw and HV Quarry re-implementation (@OgelGames) * Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay) * No forceload hacks -* Additional HV machines (furnace, grinder, thx to @h-v-smacker) -* HV-digiline cables (@S-S-X) +* Additional HV machines (@h-v-smacker) +* LV, MV, and HV digiline cables (@S-S-X and @SwissalpS) * various others... ## Compatibility @@ -88,10 +90,9 @@ Suitable for multiplayer environments. This mod is meant as a **drop-in replacement** for the upstream `technic` mod. It also provides some additional machines and items, notably: -* HV Grinder -* HV Furnace +* HV Grinder, Furnace, and Compressor * LV Lamp -* HV Digiline cables +* LV, MV, and HV Digiline cables # Recommended mods @@ -114,6 +115,7 @@ Recommended mods that build on the `technic mod`: # Settings * **technic.quarry.maxdepth** max depth of the quarry (default: 100) +* **technic.quarry.time_limit** max cpu time in μs allowed per quarry step (default: 5000) * **technic.switch_max_range** max cable length (default: 256) * **technic.switch.off_delay_seconds** switching station off delay (default: 1800 seconds) * **technic.radiation.enable_throttling** enable lag- and per-second-trottling of radiation damage @@ -136,6 +138,7 @@ Recommended mods that build on the `technic mod`: * S-S-X * H-V-Smacker * groxxda +* SwissalpS * And many others... # License