A SocketMUD-based Multi-User Dungeon built and managed by the members of The MUD Coders Guild.
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rogersm and xenith Update readme for macOS compilation (#41)
Short paragraph explaining what's required to compile in mac.
Latest commit 3771496 May 14, 2018



GuildMUD is a SocketMUD-based Multi-User Dungeon built and managed by the members of The MUD Coders Guild.


The GuildMUD development environment runs on a VirtualBox virtual machine that is managed using Vagrant. Additionally, the following packages and tools are required to properly run this application:

  • Vagrant - Development Environment Orchestration
  • VirtualBox - Virtualization Platform

Development Environment

While it is recommended to familiarize yourself with basic Vagrant command syntax, with the two dependencies above installed, spinning up the GuildMUD development environment is as simple as running one command:

vagrant up

This command will perform a host of automated tasks to get a development environment up and running:

  • Power up the virtual machine
  • Add guildmud.dev to the host machine's hosts file
  • Install any necessary dependencies within the virtual machine (Make, GCC, GDB, Valgrind, etc)

Once the Vagrant box has booted, the virtual machine can be logged into using the vagrant ssh command, and the game server (when running) can be accessed at telnet://guildmud.dev:9009.

When you are finished coding, the vagrant halt command will shut the virtual machine completely down, while vagrant suspend will merely pause it for later. Running vagrant up will bring it back up again.

**Note: If for whatever reason the development environment isn't working as expected, you can re-provision it with the vagrant provision command, or you can burn it down and start over using vagrant destroy followed by vagrant up.

MacOS development environment

For macOS there's no need to setup vagrant, and having macOS Xcode installed including the Command Line tools plus some brew packages is enough.

The easiest way to install XCode with the Comman Line Tools is, at the command line term:

$ xcode-select --install

once this is done, proceed to install brew (if not installed)

and install the following packages:

$ brew install sqlite check

Compiling GuildMUD

To compile and start GuildMUD, first log into the development machine using the vagrant ssh command and then navigate to the ./src directory. Then, simply run the make command to compile the guildmud binary.

Launching GuildMUD

After compiling GuildMUD, the server can be launched from within the src directory. This can be accomplished by typing ./guildmud in the terminal. This is a long running process, so to shut down the server simply press Ctrl+C or close the terminal window.

With the GuildMUD server running, you can connect to it from any standard MUD client from the host server at guildmud.dev:9009.


If you would like to contribute to Maelstrom, please review the CONTRIBUTOR guidelines.


GuildMUD is open-sourced software licensed under the MIT license.