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Here are a couple requests that would make the plugin more configurable/more features:
Config to disable colonies (outposts) from going rogue
A better/enhanced system so that people can have multiple towns under one "rule"
NPC guards that could use certain structures as e.g archer towers or a gate to defend.
More in-depth siege weaponry, potentially customizable (like item) projectile types that change power damage/end block damage after power is gone etc.
very excited for this mod, I'm designing a ww2 server with it.
The text was updated successfully, but these errors were encountered:
I won't do 3 because mob AI is really hard. Maybe down the road I'll attempt it. I'll look into doing the others
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Use CitizensAPI rather than using a mob api
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Here are a couple requests that would make the plugin more configurable/more features:
Config to disable colonies (outposts) from going rogue
A better/enhanced system so that people can have multiple towns under one "rule"
NPC guards that could use certain structures as e.g archer towers or a gate to defend.
More in-depth siege weaponry, potentially customizable (like item) projectile types that change power damage/end block damage after power is gone etc.
very excited for this mod, I'm designing a ww2 server with it.
The text was updated successfully, but these errors were encountered: