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CMultiplayerSA.cpp
6868 lines (5912 loc) · 196 KB
/
CMultiplayerSA.cpp
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/*****************************************************************************
*
* PROJECT: Multi Theft Auto v1.0
* LICENSE: See LICENSE in the top level directory
* FILE: multiplayer_sa/CMultiplayerSA.cpp
* PURPOSE: Multiplayer module class
*
* Multi Theft Auto is available from http://www.multitheftauto.com/
*
*****************************************************************************/
#include "StdInc.h"
extern CCoreInterface* g_pCore;
extern CMultiplayerSA* pMultiplayer;
using namespace std;
char* CMultiplayerSA::ms_PlayerImgCachePtr = NULL;
extern CGame* pGameInterface;
unsigned long CMultiplayerSA::HOOKPOS_FindPlayerCoors;
unsigned long CMultiplayerSA::HOOKPOS_FindPlayerCentreOfWorld;
unsigned long CMultiplayerSA::HOOKPOS_FindPlayerHeading;
unsigned long CMultiplayerSA::HOOKPOS_CStreaming_Update_Caller;
unsigned long CMultiplayerSA::HOOKPOS_CHud_Draw_Caller;
unsigned long CMultiplayerSA::HOOKPOS_CRunningScript_Process;
unsigned long CMultiplayerSA::HOOKPOS_CExplosion_AddExplosion;
unsigned long CMultiplayerSA::HOOKPOS_CRealTimeShadowManager__ReturnRealTimeShadow;
unsigned long CMultiplayerSA::HOOKPOS_CCustomRoadsignMgr__RenderRoadsignAtomic;
unsigned long CMultiplayerSA::HOOKPOS_Trailer_BreakTowLink;
unsigned long CMultiplayerSA::HOOKPOS_CRadar__DrawRadarGangOverlay;
unsigned long CMultiplayerSA::HOOKPOS_CTaskComplexJump__CreateSubTask;
unsigned long CMultiplayerSA::HOOKPOS_CTrain_ProcessControl_Derail;
unsigned long CMultiplayerSA::HOOKPOS_CVehicle_SetupRender;
unsigned long CMultiplayerSA::HOOKPOS_CVehicle_ResetAfterRender;
unsigned long CMultiplayerSA::HOOKPOS_CObject_Render;
unsigned long CMultiplayerSA::HOOKPOS_EndWorldColors;
unsigned long CMultiplayerSA::HOOKPOS_CWorld_ProcessVerticalLineSectorList;
unsigned long CMultiplayerSA::HOOKPOS_ComputeDamageResponse_StartChoking;
unsigned long CMultiplayerSA::HOOKPOS_CAutomobile__ProcessSwingingDoor;
unsigned long CMultiplayerSA::FUNC_CStreaming_Update;
unsigned long CMultiplayerSA::FUNC_CAudioEngine__DisplayRadioStationName;
unsigned long CMultiplayerSA::FUNC_CHud_Draw;
unsigned long CMultiplayerSA::ADDR_CursorHiding;
unsigned long CMultiplayerSA::ADDR_GotFocus;
unsigned long CMultiplayerSA::FUNC_CPlayerInfoBase;
std::array<unsigned int, 3> CMultiplayerSA::arrGroupsToProtect = {{ANIM_GROUP_BBBAT_1, ANIM_GROUP_MUSCULAR, ANIM_GROUP_SWORD_1}};
#define HOOKPOS_FxManager_CreateFxSystem 0x4A9BE0
#define HOOKPOS_FxManager_DestroyFxSystem 0x4A9810
DWORD RETURN_FxManager_CreateFxSystem = 0x4A9BE8;
DWORD RETURN_FxManager_DestroyFxSystem = 0x4A9817;
#define HOOKPOS_CCam_ProcessFixed 0x51D470
#define HOOKPOS_CTaskSimplePlayerOnFoot_ProcessPlayerWeapon 0x6859a0
#define HOOKPOS_CPed_IsPlayer 0x5DF8F0
DWORD RETURN_CCam_ProcessFixed = 0x51D475;
DWORD RETURN_CTaskSimplePlayerOnFoot_ProcessPlayerWeapon = 0x6859A7;
DWORD RETURN_CPed_IsPlayer = 0x5DF8F6;
#define VAR_CollisionStreamRead_ModelInfo 0x9689E0
#define HOOKPOS_CollisionStreamRead 0x41B1D0
DWORD RETURN_CollisionStreamRead = 0x41B1D6;
#define CALL_Render3DStuff 0x53EABF
#define FUNC_Render3DStuff 0x53DF40
#define CALL_CRenderer_Render 0x53EA12
#define FUNC_CRenderer_Render 0x727140
#define CALL_CTrafficLights_GetPrimaryLightState 0x49DB5F
#define CALL_CTrafficLights_GetSecondaryLightState 0x49DB6D
#define HOOKPOS_CTrafficLights_DisplayActualLight 0x49E1D9
DWORD RETURN_CTrafficLights_DisplayActualLight = 0x49E1FF;
#define HOOKPOS_CGame_Process 0x53C095
DWORD RETURN_CGame_Process = 0x53C09F;
#define HOOKPOS_Idle 0x53E981
DWORD RETURN_Idle = 0x53E98B;
DWORD FUNC_CEntity_Render = 0x534310;
#define HOOKPOS_VehicleCamStart 0x5245ED
DWORD RETURN_VehicleCamStart_success = 0x5245F3;
DWORD RETURN_VehicleCamStart_failure = 0x525E43;
#define HOOKPOS_VehicleCamTargetZTweak 0x524A68
DWORD RETURN_VehicleCamTargetZTweak = 0x524AA4;
#define HOOKPOS_VehicleCamLookDir1 0x524DF1
DWORD RETURN_VehicleCamLookDir1 = 0x524DF6;
#define HOOKPOS_VehicleCamLookDir2 0x525B0E
DWORD RETURN_VehicleCamLookDir2 = 0x525B73;
#define HOOKPOS_VehicleCamHistory 0x525C56
DWORD RETURN_VehicleCamHistory = 0x525D4A;
#define HOOKPOS_VehicleCamColDetect 0x525D8D
DWORD RETURN_VehicleCamColDetect = 0x525D92;
#define CALL_VehicleCamUp 0x525E1F
#define HOOKPOS_VehicleCamEnd 0x525E3C
DWORD RETURN_VehicleCamEnd = 0x525E42;
#define HOOKPOS_VehicleLookBehind 0x5207E3
DWORD RETURN_VehicleLookBehind = 0x520891;
#define CALL_VehicleLookBehindUp 0x520E2A
#define HOOKPOS_VehicleLookAside 0x520F70
DWORD RETURN_VehicleLookAside = 0x520FDC;
#define CALL_VehicleLookAsideUp 0x5211E0
#define HOOKPOS_OccupiedVehicleBurnCheck 0x570C84
DWORD RETURN_OccupiedVehicleBurnCheck = 0x570C8A;
#define HOOKPOS_UnoccupiedVehicleBurnCheck 0x6A76DC
DWORD RETURN_UnoccupiedVehicleBurnCheck = 0x6A76E4;
#define HOOKPOS_ApplyCarBlowHop 0x6B3816
DWORD RETURN_ApplyCarBlowHop = 0x6B3831;
#define HOOKPOS_CVehicle_ApplyBoatWaterResistance 0x6D2771
DWORD RETURN_CVehicle_ApplyBoatWaterResistance = 0x6D2777;
#define HOOKPOS_CPhysical_ApplyGravity 0x543081
DWORD RETURN_CPhysical_ApplyGravity = 0x543093;
#define HOOKPOS_CWorld_SetWorldOnFire 0x56B983
DWORD RETURN_CWorld_SetWorldOnFire = 0x56B989;
#define HOOKPOS_CTaskSimplePlayerOnFire_ProcessPed 0x6336DA
DWORD RETURN_CTaskSimplePlayerOnFire_ProcessPed = 0x6336E0;
#define HOOKPOS_CFire_ProcessFire 0x53AC1A
DWORD RETURN_CFire_ProcessFire = 0x53AC1F;
#define HOOKPOS_CExplosion_Update 0x7377D3
DWORD RETURN_CExplosion_Update = 0x7377D8;
#define HOOKPOS_CWeapon_FireAreaEffect 0x73EBFE
DWORD RETURN_CWeapon_FireAreaEffect = 0x73EC03;
#define CALL_RenderScene_Plants 0x53E103
#define HOOKPOS_RenderScene_end 0x53E159
#define HOOKPOS_CPlantMgr_Render 0x5DBC4C
DWORD RETURN_CPlantMgr_Render_success = 0x5DBC52;
DWORD RETURN_CPlantMgr_Render_fail = 0x5DBDAA;
#define HOOKPOS_CEventHandler_ComputeKnockOffBikeResponse 0x4BA06F
DWORD RETURN_CEventHandler_ComputeKnockOffBikeResponse = 0x4BA076;
#define HOOKPOS_CAnimBlendAssociation_SetCurrentTime 0x4CEA80
#define HOOKPOS_RpAnimBlendClumpUpdateAnimations 0x4D34F0
#define HOOKPOS_CAnimBlendAssoc_destructor 0x4CECF0
#define HOOKPOS_CAnimBlendAssocGroupCopyAnimation 0x4CE130
#define HOOKPOS_CAnimManager_AddAnimation 0x4d3aa0
#define HOOKPOS_CAnimManager_AddAnimationAndSync 0x4D3B30
#define HOOKPOS_CAnimManager_BlendAnimation_Hierarchy 0x4D453E
#define HOOKPOS_CAnimManager_BlendAnimation 0x4D4610
DWORD RETURN_CAnimManager_BlendAnimation = 0x4D4617;
#define HOOKPOS_CPed_GetWeaponSkill 0x5e3b60
DWORD RETURN_CPed_GetWeaponSkill = 0x5E3B68;
#define HOOKPOS_CPed_AddGogglesModel 0x5E3ACB
DWORD RETURN_CPed_AddGogglesModel = 0x5E3AD4;
#define FUNC_CWorld_Remove 0x563280
#define FUNC_CTagManager_ShutdownForRestart 0x49CC60
unsigned int* VAR_NumTags = (unsigned int*)0xA9AD70;
DWORD** VAR_TagInfoArray = (DWORD**)0xA9A8C0;
#define HOOKPOS_CPhysical_ProcessCollisionSectorList 0x54BB93
DWORD RETURN_CPhysical_ProcessCollisionSectorList = 0x54BB9A;
#define HOOKPOS_CheckAnimMatrix_US 0x7C5A5C
#define HOOKPOS_CheckAnimMatrix_EU 0x7C5A9C
DWORD RETURN_CheckAnimMatrix_US = 0x7C5A61;
DWORD RETURN_CheckAnimMatrix_EU = 0x7C5AA1;
DWORD RETURN_CheckAnimMatrix_BOTH = 0;
#define HOOKPOS_VehColCB 0x04C838D
DWORD RETURN_VehColCB = 0x04C83AA;
#define HOOKPOS_VehCol 0x06D6603
DWORD RETURN_VehCol = 0x06D660C;
#define HOOKPOS_Transmission_CalculateDriveAcceleration 0x6D05E0
DWORD RETURN_Transmission_CalculateDriveAcceleration = 0x6D05E6;
// Handling fix - driveType is per model
#define HOOKPOS_CHandlingData_isNotRWD 0x6A048C
DWORD RETURN_CHandlingData_isNotRWD = 0x6A0493;
#define HOOKPOS_CHandlingData_isNotFWD 0x6A04BC
DWORD RETURN_CHandlingData_isNotFWD = 0x6A04C3;
// end of handling fix
#define CALL_CAutomobile_ProcessEntityCollision 0x6AD053
#define CALL_CBike_ProcessEntityCollision1 0x6BDF82
#define CALL_CBike_ProcessEntityCollision2 0x6BE0D1
#define CALL_CMonsterTruck_ProcessEntityCollision 0x6C8B9E
DWORD RETURN_ProcessEntityCollision = 0x4185C0;
#define HOOKPOS_PreFxRender 0x049E650
DWORD RETURN_PreFxRender_US = 0x0404D1E;
DWORD RETURN_PreFxRender_EU = 0x0405855;
DWORD RETURN_PreFxRender_BOTH = 0;
#define HOOKPOS_PreHUDRender 0x053EAD8
DWORD RETURN_PreHUDRender = 0x053EADD;
#define HOOKPOS_LoadIPLInstance 0x4061E8
DWORD CALL_LoadIPLInstance = 0x538090;
DWORD RETURN_LoadIPLInstance = 0x04061ED;
#define HOOKPOS_CWorld_LOD_SETUP 0x406224
#define HOOKPOS_CWorld_LOD_SETUP2 0x406326
DWORD CALL_CWorld_LODSETUP = 0x404C90;
#define HOOKPOS_CBuilding_DTR 0x404180
DWORD JMP_CBuilding_DTR = 0x535E90;
#define HOOKPOS_CDummy_DTR 0x532566
DWORD JMP_CDummy_DTR = 0x535E90;
#define HOOKPOS_CObject_DTR 0x59F680
DWORD JMP_CObject_DTR = 0x59F686;
#define HOOKPOS_AddBuildingInstancesToWorld_CWorldAdd 0x5B5348
DWORD JMP_CWorld_Add_AddBuildingInstancesToWorld_CALL_CWorldAdd = 0x563220;
DWORD RETURN_AddBuildingInstancesToWorld_CWorldAdd = 0x5B534D;
#define HOOKPOS_CWorld_Remove_CPopulation_ConvertToDummyObject 0x6146F8
#define HOOKPOS_CWorld_ADD_CPopulation_ConvertToRealObject 0x6145C7
DWORD JMP_CWorld_Add_CPopulation_ConvertToRealObject_Retn = 0x6145CC;
DWORD JMP_CWorld_Add_CPopulation_ConvertToRealObject_CallCWorldAdd = 0x563220;
#define HOOKPOS_ConvertToObject_CPopulationManageDummy 0x616091
DWORD CALL_Convert_To_Real_Object_CPopulation_ManageDummy = 0x614580;
DWORD JMP_RETN_Called_CPopulation_ManageDummy = 0x616097;
DWORD JMP_RETN_Cancel_CPopulation_ManageDummy = 0x616098;
#define HOOKPOS_CWorld_ADD_CPopulation_ConvertToDummyObject 0x61470C
DWORD CALL_CWorld_Add_CPopulation_ConvertToDummyObject = 0x563220;
DWORD JMP_RETN_Called_CPopulation_ConvertToDummyObject = 0x614712;
DWORD JMP_RETN_Cancelled_CPopulation_ConvertToDummyObject = 0x614715;
#define HOOKPOS_CEntity_IsOnScreen_FixObjectsScale 0x534575
DWORD JMP_CEntity_IsOnScreen_FixObjectsScale = 0x53457C;
#define HOOKPOS_CClothes_RebuildPlayer 0x5A82C0
DWORD RETURN_CClothes_RebuildPlayera = 0x5A82C8;
DWORD RETURN_CClothes_RebuildPlayerb = 0x5A837F;
#define HOOKPOS_CProjectileInfo_FindPlayerPed 0x739321
#define HOOKPOS_CProjectileInfo_FindPlayerVehicle 0x739570
#define HOOKPOS_CHeli_ProcessHeliKill 0x6DB201
DWORD RETURN_CHeli_ProcessHeliKill_RETN_Cancel = 0x6DB9E0;
DWORD RETURN_CHeli_ProcessHeliKill_RETN_Cont_Zero = 0x6DB207;
DWORD RETURN_CHeli_ProcessHeliKill_6DB437h = 0x6DB437;
#define HOOKPOS_CObject_ProcessBreak 0x5A0F0F
DWORD RETURN_CObject_ProcessBreak = 0x5A0F14;
#define HOOKPOS_CObject_ProcessDamage 0x5A0E0D
DWORD RETURN_CObject_ProcessDamage = 0x5A0E13;
DWORD RETURN_CObject_ProcessDamage_Cancel = 0x5A1241;
#define HOOKPOS_CObject_ProcessCollision 0x548DC7
DWORD RETURN_CObject_ProcessCollision = 0x548DD1;
DWORD JMP_DynamicObject_Cond_Zero = 0x548E98;
#define HOOKPOS_CGlass_WindowRespondsToCollision 0x71BC40
DWORD RETURN_CGlass_WindowRespondsToCollision = 0x71BC48;
#define HOOKPOS_CGlass__BreakGlassPhysically 0x71D14B
DWORD RETURN_CGlass__BreakGlassPhysically = 0x71D150;
#define HOOKPOS_FxManager_c__DestroyFxSystem 0x4A989A
#define HOOKPOS_CTaskSimplyGangDriveBy__ProcessPed 0x62D5A7
DWORD RETURN_CTaskSimplyGangDriveBy__ProcessPed = 0x62D5AC;
#define HOOKPOS_CAERadioTrackManager__ChooseMusicTrackIndex 0x4EA296
DWORD RETURN_CAERadioTrackManager__ChooseMusicTrackIndex = 0x4EA2A0;
DWORD RETURN_CAERadioTrackManager__ChooseMusicTrackIndex_Regenerate = 0x04EA286;
#define HOOKPOS_CAEVEhicleAudioEntity__ProcessDummyHeli 0x4FE9B9
DWORD RETURN_CAEVEhicleAudioEntity__ProcessDummyHeli = 0x4FEDFB;
DWORD dwFUNC_CAEVehicleAudioEntity__ProcessAIHeli = FUNC_CAEVehicleAudioEntity__ProcessAIHeli;
#define HOOKPOS_CAEVEhicleAudioEntity__ProcessDummyProp 0x4FD96D
DWORD RETURN_CAEVEhicleAudioEntity__ProcessDummyProp = 0x4FDFAB;
DWORD dwFUNC_CAEVehicleAudioEntity__ProcessAIProp = FUNC_CAEVehicleAudioEntity__ProcessAIProp;
#define HOOKPOS_CTaskSimpleSwim_ProcessSwimmingResistance 0x68A4EF
DWORD RETURN_CTaskSimpleSwim_ProcessSwimmingResistance = 0x68A50E;
CPed* pContextSwitchedPed = 0;
CVector vecCenterOfWorld;
FLOAT fFalseHeading;
bool bSetCenterOfWorld;
DWORD dwVectorPointer;
bool bInStreamingUpdate;
bool bHideRadar;
bool bHasProcessedScript;
float fX, fY, fZ;
DWORD RoadSignFixTemp;
DWORD dwEAEG = 0;
bool m_bExplosionsDisabled;
float fGlobalGravity = 0.008f;
float fLocalPlayerGravity = 0.008f;
float fLocalPlayerCameraRotation = 0.0f;
bool bCustomCameraRotation = false;
unsigned char ucTrafficLightState = 0;
bool bTrafficLightsBlocked = false;
bool bInteriorSoundsEnabled = true;
bool bInteriorFurnitureStates[5] = {true, true, true, true, true};
bool bUsingCustomSkyGradient = false;
BYTE ucSkyGradientTopR = 0;
BYTE ucSkyGradientTopG = 0;
BYTE ucSkyGradientTopB = 0;
BYTE ucSkyGradientBottomR = 0;
BYTE ucSkyGradientBottomG = 0;
BYTE ucSkyGradientBottomB = 0;
bool bUsingCustomWaterColor = false;
float fWaterColorR = 0.0F;
float fWaterColorG = 0.0F;
float fWaterColorB = 0.0F;
float fWaterColorA = 0.0F;
CStatsData localStatsData;
bool bLocalStatsStatic = true;
extern bool bWeaponFire;
PreContextSwitchHandler* m_pPreContextSwitchHandler = NULL;
PostContextSwitchHandler* m_pPostContextSwitchHandler = NULL;
PreWeaponFireHandler* m_pPreWeaponFireHandler = NULL;
PostWeaponFireHandler* m_pPostWeaponFireHandler = NULL;
BulletImpactHandler* m_pBulletImpactHandler = NULL;
BulletFireHandler* m_pBulletFireHandler = NULL;
DamageHandler* m_pDamageHandler = NULL;
DeathHandler* m_pDeathHandler = NULL;
FireHandler* m_pFireHandler = NULL;
ProjectileHandler* m_pProjectileHandler = NULL;
ProjectileStopHandler* m_pProjectileStopHandler = NULL;
ProcessCamHandler* m_pProcessCamHandler = NULL;
ChokingHandler* m_pChokingHandler = NULL;
ExplosionHandler* m_pExplosionHandler = NULL;
BreakTowLinkHandler* m_pBreakTowLinkHandler = NULL;
DrawRadarAreasHandler* m_pDrawRadarAreasHandler = NULL;
Render3DStuffHandler* m_pRender3DStuffHandler = NULL;
PreWorldProcessHandler* m_pPreWorldProcessHandler = NULL;
PostWorldProcessHandler* m_pPostWorldProcessHandler = NULL;
IdleHandler* m_pIdleHandler = NULL;
PreFxRenderHandler* m_pPreFxRenderHandler = NULL;
PreHudRenderHandler* m_pPreHudRenderHandler = NULL;
ProcessCollisionHandler* m_pProcessCollisionHandler = NULL;
HeliKillHandler* m_pHeliKillHandler = NULL;
ObjectDamageHandler* m_pObjectDamageHandler = NULL;
ObjectBreakHandler* m_pObjectBreakHandler = NULL;
FxSystemDestructionHandler* m_pFxSystemDestructionHandler = NULL;
DrivebyAnimationHandler* m_pDrivebyAnimationHandler = NULL;
BlendAnimationHandler* m_pBlendAnimationHandler = nullptr;
CEntitySAInterface* dwSavedPlayerPointer = 0;
CEntitySAInterface* activeEntityForStreaming = 0; // the entity that the streaming system considers active
HANDLE SetThreadHardwareBreakPoint(HANDLE hThread, HWBRK_TYPE Type, HWBRK_SIZE Size, DWORD dwAddress);
void HOOK_FindPlayerCoors();
void HOOK_FindPlayerCentreOfWorld();
void HOOK_FindPlayerHeading();
void HOOK_CStreaming_Update_Caller();
void HOOK_CHud_Draw_Caller();
void HOOK_CRunningScript_Process();
void HOOK_CExplosion_AddExplosion();
void HOOK_CRealTimeShadowManager__ReturnRealTimeShadow();
void HOOK_CCustomRoadsignMgr__RenderRoadsignAtomic();
void HOOK_Trailer_BreakTowLink();
void HOOK_CRadar__DrawRadarGangOverlay();
void HOOK_CTaskComplexJump__CreateSubTask();
void HOOK_FxManager_CreateFxSystem();
void HOOK_FxManager_DestroyFxSystem();
void HOOK_CCam_ProcessFixed();
void HOOK_Render3DStuff();
void HOOK_CTaskSimplePlayerOnFoot_ProcessPlayerWeapon();
void HOOK_CPed_IsPlayer();
void HOOK_CTrain_ProcessControl_Derail();
void HOOK_CVehicle_SetupRender();
void HOOK_CVehicle_ResetAfterRender();
void HOOK_CObject_Render();
void HOOK_EndWorldColors();
void HOOK_CWorld_ProcessVerticalLineSectorList();
void HOOK_ComputeDamageResponse_StartChoking();
void HOOK_CollisionStreamRead();
void HOOK_CVehicle_ApplyBoatWaterResistance();
void HOOK_CPhysical_ApplyGravity();
void HOOK_VehicleCamStart();
void HOOK_VehicleCamTargetZTweak();
void HOOK_VehicleCamLookDir1();
void HOOK_VehicleCamLookDir2();
void HOOK_VehicleCamHistory();
void HOOK_VehicleCamUp();
void HOOK_VehicleCamEnd();
void HOOK_VehicleLookBehind();
void HOOK_VehicleLookAside();
void HOOK_OccupiedVehicleBurnCheck();
void HOOK_UnoccupiedVehicleBurnCheck();
void HOOK_ApplyCarBlowHop();
void HOOK_CWorld_SetWorldOnFire();
void HOOK_CTaskSimplePlayerOnFire_ProcessPed();
void HOOK_CFire_ProcessFire();
void HOOK_CExplosion_Update();
void HOOK_CWeapon_FireAreaEffect();
void HOOK_CGame_Process();
void HOOK_Idle();
void HOOK_RenderScene_Plants();
void HOOK_RenderScene_end();
void HOOK_CPlantMgr_Render();
void HOOK_CEventHandler_ComputeKnockOffBikeResponse();
void HOOK_CAnimBlendAssociation_SetCurrentTime();
void HOOK_RpAnimBlendClumpUpdateAnimations();
void HOOK_CAnimBlendAssoc_destructor();
void HOOK_CAnimManager_AddAnimation();
void HOOK_CAnimManager_AddAnimationAndSync();
void HOOK_CAnimManager_BlendAnimation_Hierarchy();
void HOOK_CAnimManager_BlendAnimation();
void HOOK_CPed_GetWeaponSkill();
void HOOK_CPed_AddGogglesModel();
void HOOK_CPhysical_ProcessCollisionSectorList();
void HOOK_CrashFix_Misc1();
void HOOK_CrashFix_Misc2();
void HOOK_CrashFix_Misc3();
void HOOK_CrashFix_Misc4();
void HOOK_CrashFix_Misc5();
void HOOK_CrashFix_Misc6();
void HOOK_CrashFix_Misc7();
void HOOK_CrashFix_Misc8();
void HOOK_CrashFix_Misc9();
void HOOK_CrashFix_Misc10();
void HOOK_CrashFix_Misc11();
void HOOK_CrashFix_Misc12();
void HOOK_CrashFix_Misc13();
void HOOK_CrashFix_Misc14();
void HOOK_FreezeFix_Misc15();
void HOOK_CrashFix_Misc16();
void HOOK_CrashFix_Misc17();
void HOOK_CrashFix_Misc18();
void HOOK_CrashFix_Misc19();
void HOOK_CrashFix_Misc20();
void HOOK_CrashFix_Misc21();
void HOOK_CrashFix_Misc22();
void HOOK_CrashFix_Misc23();
void HOOK_CrashFix_Misc24();
void HOOK_CheckAnimMatrix();
void HOOK_VehColCB();
void HOOK_VehCol();
void HOOK_Transmission_CalculateDriveAcceleration();
void HOOK_isVehDriveTypeNotRWD();
void HOOK_isVehDriveTypeNotFWD();
void HOOK_PreFxRender();
void HOOK_PreHUDRender();
void HOOK_CTrafficLights_GetPrimaryLightState();
void HOOK_CTrafficLights_GetSecondaryLightState();
void HOOK_CTrafficLights_DisplayActualLight();
void HOOK_CAutomobile__ProcessSwingingDoor();
void vehicle_lights_init();
void HOOK_LoadIPLInstance();
void HOOK_CWorld_LOD_SETUP();
void Hook_AddBuildingInstancesToWorld();
void HOOK_CWorld_Remove_CPopulation_ConvertToDummyObject();
void HOOK_CWorld_Add_CPopulation_ConvertToDummyObject();
void Hook_CWorld_ADD_CPopulation_ConvertToRealObject();
void HOOK_ConvertToObject_CPopulationManageDummy();
void Hook_CBuilding_DTR();
void Hook_CDummy_DTR();
void Hook_CObject_DTR();
void HOOK_CEntity_IsOnScreen_FixObjectScale();
void HOOK_CClothes_RebuildPlayer();
void HOOK_CProjectileInfo_Update_FindLocalPlayer_FindLocalPlayerVehicle();
void HOOK_CHeli_ProcessHeliKill();
void HOOK_CObject_ProcessDamage();
void HOOK_CObject_ProcessBreak();
void HOOK_CObject_ProcessCollision();
void HOOK_CGlass_WindowRespondsToCollision();
void HOOK_CGlass__BreakGlassPhysically();
void HOOK_FxManager_c__DestroyFxSystem();
void HOOK_CTaskSimpleGangDriveBy__ProcessPed();
void HOOK_CAERadioTrackManager__ChooseMusicTrackIndex();
void HOOK_CAEVehicleAudioEntity__ProcessDummyHeli();
void HOOK_CAEVehicleAudioEntity__ProcessDummyProp();
void HOOK_CTaskSimpleSwim_ProcessSwimmingResistance();
CMultiplayerSA::CMultiplayerSA()
{
// Unprotect all of the GTASA code at once and leave it that way
SetInitialVirtualProtect();
// Initialize the offsets
eGameVersion version = pGameInterface->GetGameVersion();
switch (version)
{
case VERSION_EU_10:
COffsetsMP::Initialize10EU();
break;
case VERSION_US_10:
COffsetsMP::Initialize10US();
break;
case VERSION_11:
COffsetsMP::Initialize11();
break;
case VERSION_20:
COffsetsMP::Initialize20();
break;
}
Population = new CPopulationSA;
CRemoteDataSA::Init();
m_bExplosionsDisabled = false;
m_pExplosionHandler = NULL;
m_pBreakTowLinkHandler = NULL;
m_pDrawRadarAreasHandler = NULL;
m_pDamageHandler = NULL;
m_pFireHandler = NULL;
m_pProjectileHandler = NULL;
m_pProjectileStopHandler = NULL;
MemSetFast(&localStatsData, 0, sizeof(CStatsData));
localStatsData.StatTypesFloat[24] = 569.0f; // Max Health
m_bSuspensionEnabled = true;
m_fAircraftMaxHeight = 800.0f;
m_fAircraftMaxVelocity = 1.5f;
m_fAircraftMaxVelocity_Sq = m_fAircraftMaxVelocity * m_fAircraftMaxVelocity;
m_bHeatHazeEnabled = true;
m_bHeatHazeCustomized = false;
m_fMaddDoggPoolLevel = 1082.73f;
m_dwLastStaticAnimGroupID = 0;
m_dwLastStaticAnimID = 0;
}
void CMultiplayerSA::InitHooks()
{
InitKeysyncHooks();
InitShotsyncHooks();
vehicle_lights_init();
bSetCenterOfWorld = false;
bHasProcessedScript = false;
m_fNearClipDistance = DEFAULT_NEAR_CLIP_DISTANCE;
eGameVersion version = pGameInterface->GetGameVersion();
bSetCenterOfWorld = false;
// 00442DC6 |. 0F86 31090000 JBE gta_sa_u.004436FD
// 00442DC6 E9 32090000 JMP gta_sa_u.004436FD
// increase the number of vehicles types (not actual vehicles) that can be loaded at once
MemPutFast<int>(0x8a5a84, 127);
// DISABLE CGameLogic::Update
MemSet((void*)0x442AD0, 0xC3, 1);
// STOP IT TRYING TO LOAD THE SCM
MemPut<BYTE>(0x468EB5, 0xEB);
MemPut<BYTE>(0x468EB6, 0x32);
HookInstall(HOOKPOS_FindPlayerCoors, (DWORD)HOOK_FindPlayerCoors, 6);
HookInstall(HOOKPOS_FindPlayerCentreOfWorld, (DWORD)HOOK_FindPlayerCentreOfWorld, 6);
HookInstall(HOOKPOS_FindPlayerHeading, (DWORD)HOOK_FindPlayerHeading, 6);
HookInstall(HOOKPOS_CStreaming_Update_Caller, (DWORD)HOOK_CStreaming_Update_Caller, 7);
HookInstall(HOOKPOS_CHud_Draw_Caller, (DWORD)HOOK_CHud_Draw_Caller, 10);
HookInstall(HOOKPOS_CRunningScript_Process, (DWORD)HOOK_CRunningScript_Process, 6);
HookInstall(HOOKPOS_CExplosion_AddExplosion, (DWORD)HOOK_CExplosion_AddExplosion, 6);
HookInstall(HOOKPOS_CRealTimeShadowManager__ReturnRealTimeShadow, (DWORD)HOOK_CRealTimeShadowManager__ReturnRealTimeShadow, 6);
HookInstall(HOOKPOS_CCustomRoadsignMgr__RenderRoadsignAtomic, (DWORD)HOOK_CCustomRoadsignMgr__RenderRoadsignAtomic, 6);
HookInstall(HOOKPOS_Trailer_BreakTowLink, (DWORD)HOOK_Trailer_BreakTowLink, 6);
HookInstall(HOOKPOS_CRadar__DrawRadarGangOverlay, (DWORD)HOOK_CRadar__DrawRadarGangOverlay, 6);
HookInstall(HOOKPOS_CTaskComplexJump__CreateSubTask, (DWORD)HOOK_CTaskComplexJump__CreateSubTask, 6);
HookInstall(HOOKPOS_FxManager_CreateFxSystem, (DWORD)HOOK_FxManager_CreateFxSystem, 8);
HookInstall(HOOKPOS_FxManager_DestroyFxSystem, (DWORD)HOOK_FxManager_DestroyFxSystem, 7);
HookInstall(HOOKPOS_CCam_ProcessFixed, (DWORD)HOOK_CCam_ProcessFixed, 5);
HookInstall(HOOKPOS_CTaskSimplePlayerOnFoot_ProcessPlayerWeapon, (DWORD)HOOK_CTaskSimplePlayerOnFoot_ProcessPlayerWeapon, 7);
HookInstall(HOOKPOS_CPed_IsPlayer, (DWORD)HOOK_CPed_IsPlayer, 6);
HookInstall(HOOKPOS_CTrain_ProcessControl_Derail, (DWORD)HOOK_CTrain_ProcessControl_Derail, 6);
HookInstall(HOOKPOS_CVehicle_SetupRender, (DWORD)HOOK_CVehicle_SetupRender, 5);
HookInstall(HOOKPOS_CVehicle_ResetAfterRender, (DWORD)HOOK_CVehicle_ResetAfterRender, 5);
HookInstall(HOOKPOS_CObject_Render, (DWORD)HOOK_CObject_Render, 5);
HookInstall(HOOKPOS_EndWorldColors, (DWORD)HOOK_EndWorldColors, 5);
HookInstall(HOOKPOS_CWorld_ProcessVerticalLineSectorList, (DWORD)HOOK_CWorld_ProcessVerticalLineSectorList, 8);
HookInstall(HOOKPOS_ComputeDamageResponse_StartChoking, (DWORD)HOOK_ComputeDamageResponse_StartChoking, 7);
HookInstall(HOOKPOS_CollisionStreamRead, (DWORD)HOOK_CollisionStreamRead, 6);
HookInstall(HOOKPOS_VehicleCamStart, (DWORD)HOOK_VehicleCamStart, 6);
HookInstall(HOOKPOS_VehicleCamTargetZTweak, (DWORD)HOOK_VehicleCamTargetZTweak, 8);
HookInstall(HOOKPOS_VehicleCamLookDir1, (DWORD)HOOK_VehicleCamLookDir1, 5);
HookInstall(HOOKPOS_VehicleCamLookDir2, (DWORD)HOOK_VehicleCamLookDir2, 6);
HookInstall(HOOKPOS_VehicleCamHistory, (DWORD)HOOK_VehicleCamHistory, 6);
HookInstall(HOOKPOS_VehicleCamEnd, (DWORD)HOOK_VehicleCamEnd, 6);
HookInstall(HOOKPOS_VehicleLookBehind, (DWORD)HOOK_VehicleLookBehind, 6);
HookInstall(HOOKPOS_VehicleLookAside, (DWORD)HOOK_VehicleLookAside, 6);
HookInstall(HOOKPOS_CVehicle_ApplyBoatWaterResistance, (DWORD)HOOK_CVehicle_ApplyBoatWaterResistance, 6);
HookInstall(HOOKPOS_CPhysical_ApplyGravity, (DWORD)HOOK_CPhysical_ApplyGravity, 6);
HookInstall(HOOKPOS_OccupiedVehicleBurnCheck, (DWORD)HOOK_OccupiedVehicleBurnCheck, 6);
HookInstall(HOOKPOS_UnoccupiedVehicleBurnCheck, (DWORD)HOOK_UnoccupiedVehicleBurnCheck, 5);
HookInstall(HOOKPOS_ApplyCarBlowHop, (DWORD)HOOK_ApplyCarBlowHop, 6);
HookInstall(HOOKPOS_CWorld_SetWorldOnFire, (DWORD)HOOK_CWorld_SetWorldOnFire, 5);
HookInstall(HOOKPOS_CTaskSimplePlayerOnFire_ProcessPed, (DWORD)HOOK_CTaskSimplePlayerOnFire_ProcessPed, 5);
HookInstall(HOOKPOS_CFire_ProcessFire, (DWORD)HOOK_CFire_ProcessFire, 5);
HookInstall(HOOKPOS_CExplosion_Update, (DWORD)HOOK_CExplosion_Update, 5);
HookInstall(HOOKPOS_CWeapon_FireAreaEffect, (DWORD)HOOK_CWeapon_FireAreaEffect, 5);
HookInstall(HOOKPOS_CGame_Process, (DWORD)HOOK_CGame_Process, 10);
HookInstall(HOOKPOS_Idle, (DWORD)HOOK_Idle, 10);
HookInstall(HOOKPOS_CEventHandler_ComputeKnockOffBikeResponse, (DWORD)HOOK_CEventHandler_ComputeKnockOffBikeResponse, 7);
HookInstall(HOOKPOS_CAnimBlendAssociation_SetCurrentTime, (DWORD)HOOK_CAnimBlendAssociation_SetCurrentTime, 8);
HookInstall(HOOKPOS_RpAnimBlendClumpUpdateAnimations, (DWORD)HOOK_RpAnimBlendClumpUpdateAnimations, 8);
HookInstall(HOOKPOS_CAnimBlendAssoc_destructor, (DWORD)HOOK_CAnimBlendAssoc_destructor, 6);
HookInstall(HOOKPOS_CPed_GetWeaponSkill, (DWORD)HOOK_CPed_GetWeaponSkill, 8);
HookInstall(HOOKPOS_CPed_AddGogglesModel, (DWORD)HOOK_CPed_AddGogglesModel, 6);
HookInstall(HOOKPOS_CPhysical_ProcessCollisionSectorList, (DWORD)HOOK_CPhysical_ProcessCollisionSectorList, 7);
if (version == VERSION_US_10)
{
HookInstall(HOOKPOS_CheckAnimMatrix_US, (DWORD)HOOK_CheckAnimMatrix, 5);
RETURN_CheckAnimMatrix_BOTH = RETURN_CheckAnimMatrix_US;
RETURN_PreFxRender_BOTH = RETURN_PreFxRender_US;
}
if (version == VERSION_EU_10)
{
HookInstall(HOOKPOS_CheckAnimMatrix_EU, (DWORD)HOOK_CheckAnimMatrix, 5);
RETURN_CheckAnimMatrix_BOTH = RETURN_CheckAnimMatrix_EU;
RETURN_PreFxRender_BOTH = RETURN_PreFxRender_EU;
}
HookInstall(HOOKPOS_VehColCB, (DWORD)HOOK_VehColCB, 29);
HookInstall(HOOKPOS_VehCol, (DWORD)HOOK_VehCol, 9);
HookInstall(HOOKPOS_PreFxRender, (DWORD)HOOK_PreFxRender, 5);
HookInstall(HOOKPOS_PreHUDRender, (DWORD)HOOK_PreHUDRender, 5);
HookInstall(HOOKPOS_CAutomobile__ProcessSwingingDoor, (DWORD)HOOK_CAutomobile__ProcessSwingingDoor, 7);
HookInstall(HOOKPOS_Transmission_CalculateDriveAcceleration, (DWORD)HOOK_Transmission_CalculateDriveAcceleration, 5);
HookInstall(HOOKPOS_CHandlingData_isNotRWD, (DWORD)HOOK_isVehDriveTypeNotRWD, 7);
HookInstall(HOOKPOS_CHandlingData_isNotFWD, (DWORD)HOOK_isVehDriveTypeNotFWD, 7);
HookInstallCall(CALL_Render3DStuff, (DWORD)HOOK_Render3DStuff);
HookInstallCall(CALL_VehicleCamUp, (DWORD)HOOK_VehicleCamUp);
HookInstallCall(CALL_VehicleLookBehindUp, (DWORD)HOOK_VehicleCamUp);
HookInstallCall(CALL_VehicleLookAsideUp, (DWORD)HOOK_VehicleCamUp);
HookInstallCall(CALL_CTrafficLights_GetPrimaryLightState, (DWORD)HOOK_CTrafficLights_GetPrimaryLightState);
HookInstallCall(CALL_CTrafficLights_GetSecondaryLightState, (DWORD)HOOK_CTrafficLights_GetSecondaryLightState);
HookInstall(HOOKPOS_CTrafficLights_DisplayActualLight, (DWORD)HOOK_CTrafficLights_DisplayActualLight, 36);
HookInstall(HOOKPOS_CEntity_IsOnScreen_FixObjectsScale, (DWORD)HOOK_CEntity_IsOnScreen_FixObjectScale, 7);
// Start of Building removal hooks
HookInstallCall(HOOKPOS_LoadIPLInstance, (DWORD)HOOK_LoadIPLInstance);
HookInstallCall(HOOKPOS_CWorld_LOD_SETUP, (DWORD)HOOK_CWorld_LOD_SETUP);
HookInstallCall(HOOKPOS_CWorld_LOD_SETUP2, (DWORD)HOOK_CWorld_LOD_SETUP);
HookInstall(HOOKPOS_CBuilding_DTR, (DWORD)Hook_CBuilding_DTR, 5);
HookInstall(HOOKPOS_CDummy_DTR, (DWORD)Hook_CDummy_DTR, 5);
HookInstall(HOOKPOS_CObject_DTR, (DWORD)Hook_CObject_DTR, 6);
HookInstallCall(HOOKPOS_AddBuildingInstancesToWorld_CWorldAdd, (DWORD)Hook_AddBuildingInstancesToWorld);
HookInstallCall(HOOKPOS_CWorld_ADD_CPopulation_ConvertToRealObject, (DWORD)Hook_CWorld_ADD_CPopulation_ConvertToRealObject);
HookInstallCall(HOOKPOS_CWorld_Remove_CPopulation_ConvertToDummyObject, (DWORD)HOOK_CWorld_Remove_CPopulation_ConvertToDummyObject);
HookInstall(HOOKPOS_CWorld_ADD_CPopulation_ConvertToDummyObject, (DWORD)HOOK_CWorld_Add_CPopulation_ConvertToDummyObject, 6);
HookInstall(HOOKPOS_ConvertToObject_CPopulationManageDummy, (DWORD)HOOK_ConvertToObject_CPopulationManageDummy, 6);
// End of building removal hooks
// Spider CJ fix
HookInstall(HOOKPOS_CClothes_RebuildPlayer, (DWORD)HOOK_CClothes_RebuildPlayer, 8);
// Fix for projectiles firing too fast locally.
HookInstallCall((DWORD)HOOKPOS_CProjectileInfo_FindPlayerPed, (DWORD)HOOK_CProjectileInfo_Update_FindLocalPlayer_FindLocalPlayerVehicle);
HookInstallCall((DWORD)HOOKPOS_CProjectileInfo_FindPlayerVehicle, (DWORD)HOOK_CProjectileInfo_Update_FindLocalPlayer_FindLocalPlayerVehicle);
HookInstall((DWORD)HOOKPOS_CHeli_ProcessHeliKill, (DWORD)HOOK_CHeli_ProcessHeliKill, 6);
// Hooks for object break events
HookInstall(HOOKPOS_CObject_ProcessDamage, (DWORD)HOOK_CObject_ProcessDamage, 6);
HookInstall(HOOKPOS_CObject_ProcessBreak, (DWORD)HOOK_CObject_ProcessBreak, 5);
HookInstall(HOOKPOS_CObject_ProcessCollision, (DWORD)HOOK_CObject_ProcessCollision, 10);
HookInstall(HOOKPOS_CGlass_WindowRespondsToCollision, (DWORD)HOOK_CGlass_WindowRespondsToCollision, 8);
HookInstall(HOOKPOS_CGlass__BreakGlassPhysically, (DWORD)HOOK_CGlass__BreakGlassPhysically, 5);
// Post-destruction hook for FxSystems
HookInstall(HOOKPOS_FxManager_c__DestroyFxSystem, (DWORD)HOOK_FxManager_c__DestroyFxSystem, 5);
// CTaskSimpleGangDriveBy::ProcessPed hook for disabling certain animations
HookInstall(HOOKPOS_CTaskSimplyGangDriveBy__ProcessPed, (DWORD)HOOK_CTaskSimpleGangDriveBy__ProcessPed, 5);
SString strTrakLkupMd5 = CMD5Hasher::CalculateHexString(PathJoin(GetLaunchPath(), "audio", "CONFIG", "TrakLkup.dat"));
if (strTrakLkupMd5 != "528E75D663B8BAE072A01351081A2145")
{
// CAERadioTrackManager::ChooseMusicTrackIndex hook for fixing a crash with the steam audio files
HookInstall(HOOKPOS_CAERadioTrackManager__ChooseMusicTrackIndex, (DWORD)HOOK_CAERadioTrackManager__ChooseMusicTrackIndex, 10);
}
HookInstall(HOOKPOS_CAEVEhicleAudioEntity__ProcessDummyHeli, (DWORD)HOOK_CAEVehicleAudioEntity__ProcessDummyHeli, 5);
HookInstall(HOOKPOS_CAEVEhicleAudioEntity__ProcessDummyProp, (DWORD)HOOK_CAEVehicleAudioEntity__ProcessDummyProp, 5);
// Fix GTA:SA swimming speed problem on higher fps
HookInstall(HOOKPOS_CTaskSimpleSwim_ProcessSwimmingResistance, (DWORD)HOOK_CTaskSimpleSwim_ProcessSwimmingResistance, 6);
HookInstall(HOOKPOS_CAnimManager_AddAnimation, (DWORD)HOOK_CAnimManager_AddAnimation, 10);
HookInstall(HOOKPOS_CAnimManager_AddAnimationAndSync, (DWORD)HOOK_CAnimManager_AddAnimationAndSync, 10);
HookInstall(HOOKPOS_CAnimManager_BlendAnimation_Hierarchy, (DWORD)HOOK_CAnimManager_BlendAnimation_Hierarchy, 5);
HookInstall(HOOKPOS_CAnimManager_BlendAnimation, (DWORD)HOOK_CAnimManager_BlendAnimation, 7);
// Disable GTA setting g_bGotFocus to false when we minimize
MemSet((void*)ADDR_GotFocus, 0x90, pGameInterface->GetGameVersion() == VERSION_EU_10 ? 6 : 10);
// Disable GTA being able to call CAudio::StopRadio ()
// Well this isn't really CAudio::StopRadio, it's some global class
// func that StopRadio just jumps to.
MemPut<BYTE>(0x4E9820, 0xC2);
MemPut<BYTE>(0x4E9821, 0x08);
MemPut<BYTE>(0x4E9822, 0x00);
// Disable GTA being able to call CAudio::StartRadio ()
MemPut<BYTE>(0x4DBEC0, 0xC2);
MemPut<BYTE>(0x4DBEC1, 0x00);
MemPut<BYTE>(0x4DBEC2, 0x00);
MemPut<BYTE>(0x4EB3C0, 0xC2);
MemPut<BYTE>(0x4EB3C1, 0x10);
MemPut<BYTE>(0x4EB3C2, 0x00);
// Disable automatic switching cinematic camera for trains
MemPut<WORD>(0x52A50B, 0x29EB);
// Enable camera view mode switching in trains
MemPut<BYTE>(0x528152, 0x12);
MemPut<WORD>(0x52815B, 0x03EB);
// DISABLE wanted levels for military zones
MemPut<BYTE>(0x72DF0D, 0xEB);
// THROWN projectiles throw more accurately
MemPut<BYTE>(0x742685, 0x90);
MemPut<BYTE>(0x742686, 0xE9);
// DISABLE CProjectileInfo::RemoveAllProjectiles
MemPut<BYTE>(0x7399B0, 0xC3);
// DISABLE CRoadBlocks::GenerateRoadblocks
MemPut<BYTE>(0x4629E0, 0xC3);
// Temporary hack for disabling hand up
/*
MemPut < BYTE > ( 0x62AEE7, 0x90 );
MemPut < BYTE > ( 0x62AEE8, 0x90 );
MemPut < BYTE > ( 0x62AEE9, 0x90 );
MemPut < BYTE > ( 0x62AEEA, 0x90 );
MemPut < BYTE > ( 0x62AEEB, 0x90 );
MemPut < BYTE > ( 0x62AEEC, 0x90 );
*/
// DISABLE CAERadioTrackManager::CheckForMissionStatsChanges() (special DJ banter)
MemPut<BYTE>(0x4E8410, 0xC3);
// DISABLE CPopulation__AddToPopulation
MemPut<BYTE>(0x614720, 0x32);
MemPut<BYTE>(0x614721, 0xC0);
MemPut<BYTE>(0x614722, 0xC3);
// Disables deletion of RenderWare objects during unloading of ModelInfo
// This is used so we can circumvent the limit of ~21 different vehicles by managing the RwObject ourselves
//*(BYTE *)0x4C9890 = 0xC3;
// MemSet ( (void*)0x408A1B, 0x90, 5 );
// Hack to make the choke task use 0 time left remaining when he starts t
// just stand there looking. So he won't do that.
MemPut<unsigned char>(0x620607, 0x33);
MemPut<unsigned char>(0x620608, 0xC0);
MemPut<unsigned char>(0x620618, 0x33);
MemPut<unsigned char>(0x620619, 0xC0);
MemPut<unsigned char>(0x62061A, 0x90);
MemPut<unsigned char>(0x62061B, 0x90);
MemPut<unsigned char>(0x62061C, 0x90);
// Hack to make non-local players always update their aim on akimbo weapons using camera
// so they don't freeze when local player doesn't aim.
MemPut<BYTE>(0x61EFFE, 0xEB);
// DISABLE CGameLogic__SetPlayerWantedLevelForForbiddenTerritories
MemPut<BYTE>(0x441770, 0xC3);
// DISABLE CCrime__ReportCrime
MemPut<BYTE>(0x532010, 0xC3);
// Disables deletion of RenderWare objects during unloading of ModelInfo
// This is used so we can circumvent the limit of ~21 different vehicles by managing the RwObject ourselves
//*(BYTE *)0x4C9890 = 0xC3;
/*
004C021D B0 00 MOV AL,0
004C021F 90 NOP
004C0220 90 NOP
004C0221 90 NOP
*/
MemPut<BYTE>(0x4C01F0, 0xB0);
MemPut<BYTE>(0x4C01F1, 0x00);
MemPut<BYTE>(0x4C01F2, 0x90);
MemPut<BYTE>(0x4C01F3, 0x90);
MemPut<BYTE>(0x4C01F4, 0x90);
// Disable MakePlayerSafe
MemPut<BYTE>(0x56E870, 0xC2);
MemPut<BYTE>(0x56E871, 0x08);
MemPut<BYTE>(0x56E872, 0x00);
// Disable call to FxSystem_c__GetCompositeMatrix in CAEFireAudioEntity::UpdateParameters
// that was causing a crash - spent ages debugging, the crash happens if you create 40 or
// so vehicles that catch fire (upside down) then delete them, repeating a few times.
// MemSet ((void*)0x4DCF87,0x90,6);
//
// The above MemSet was commented out because of mantis#8590, gh#124, see c20d2adc5
/*
// DISABLE CPed__RemoveBodyPart
MemPut < BYTE > ( 0x5F0140, 0xC2 );
MemPut < BYTE > ( 0x5F0141, 0x08 );
MemPut < BYTE > ( 0x5F0142, 0x00 );
*/
// ALLOW picking up of all vehicles (GTA doesn't allow picking up of 'locked' script created vehicles)
MemPut<BYTE>(0x6A436C, 0x90);
MemPut<BYTE>(0x6A436D, 0x90);
// MAKE CEntity::GetIsOnScreen always return true, experimental
/*
MemPut < BYTE > ( 0x534540, 0xB0 );
MemPut < BYTE > ( 0x534541, 0x01 );
MemPut < BYTE > ( 0x534542, 0xC3 );
*/
// DISABLE CPad::ReconcileTwoControllersInput
/*
MemPut < BYTE > ( 0x53F530, 0xC2 );
MemPut < BYTE > ( 0x53F531, 0x0C );
MemPut < BYTE > ( 0x53F532, 0x00 );
MemPut < BYTE > ( 0x53EF80, 0xC3 );
MemPut < BYTE > ( 0x541DDC, 0xEB );
MemPut < BYTE > ( 0x541DDD, 0x60 );
*/
// DISABLE big buildings (test)
/*
MemPut < char > ( 0x533150, 0xC3 );
*/
// PREVENT THE RADIO OR ENGINE STOPPING WHEN PLAYER LEAVES VEHICLE
// THIS ON ITS OWN will cause sounds to be left behind and other artifacts
/*
MemPut < char > ( 0x4FB8C0, 0xC3 );
*/
/*
MemSet ((void *)0x4FBA3E, 0x90, 5);
*/
// DISABLE REPLAYS
/*
MemSet ((void *)0x460500, 0xC3, 1);
*/
// PREVENT the game from making dummy objects (may fix a crash, guesswork really)
// This seems to work, but doesn't actually fix anything. Maybe a reason to do it in the future.
// 00615FE3 EB 09 JMP SHORT gta_sa_u.00615FEE
/*
MemSet ((void *)0x615FE3, 0xEB, 1);
*/
// Make combines eat players *untested*
// MemSet ( (LPVOID)0x6A9739, 0x90, 6 );
// Players always lean out whatever the camera mode
// 00621983 EB 13 JMP SHORT hacked_g.00621998
MemPut<BYTE>(0x621983, 0xEB);
// Players can fire drivebys whatever camera mode
// 627E01 - 6 bytes
MemSet((LPVOID)0x627E01, 0x90, 6);
MemSet((LPVOID)0x62840D, 0x90, 6);
// Satchel crash fix
// C89110: satchel (bomb) positions pointer?
// C891A8+4: satchel (model) positions pointer? gets set to NULL on player death, causing an access violation
// C891A8+12: satchel (model) disappear time (in SystemTime format). 738F99 clears the satchel when VAR_SystemTime is larger.
MemSet((LPVOID)0x738F3A, 0x90, 83);
// Prevent gta stopping driveby players from falling off
MemSet((LPVOID)0x6B5B17, 0x90, 6);
// Increase VehicleStruct pool size
MemPut<BYTE>(0x5B8342 + 0, 0x33); // xor eax, eax
MemPut<BYTE>(0x5B8342 + 1, 0xC0);
MemPut<BYTE>(0x5B8342 + 2, 0xB0); // mov al, 0xFF
MemPut<BYTE>(0x5B8342 + 3, 0xFF);
MemPut<BYTE>(0x5B8342 + 4, 0x8B); // mov edi, eax
MemPut<BYTE>(0x5B8342 + 5, 0xF8);
/*
// CTaskSimpleCarDrive: Swaps driveby for gang-driveby for drivers
MemSet ( (LPVOID)0x6446A7, 0x90, 6 );
// CTaskSimpleCarDrive: Swaps driveby for gang-driveby for passengers
MemSet ( (LPVOID)0x6446BD, 0x90, 6 );
*/
// DISABLE PLAYING REPLAYS
MemSet((void*)0x460390, 0xC3, 1);
MemSet((void*)0x4600F0, 0xC3, 1);
MemSet((void*)0x45F050, 0xC3, 1);
// DISABLE CHEATS
MemSet((void*)0x439AF0, 0xC3, 1);
MemSet((void*)0x438370, 0xC3, 1);
// DISABLE GARAGES
MemPut<BYTE>(0x44AA89 + 0, 0xE9);
MemPut<BYTE>(0x44AA89 + 1, 0x28);
MemPut<BYTE>(0x44AA89 + 2, 0x01);
MemPut<BYTE>(0x44AA89 + 3, 0x00);
MemPut<BYTE>(0x44AA89 + 4, 0x00);
MemPut<BYTE>(0x44AA89 + 5, 0x90);
MemPut<DWORD>(0x44C7E0, 0x44C7C4);
MemPut<DWORD>(0x44C7E4, 0x44C7C4);
MemPut<DWORD>(0x44C7F8, 0x44C7C4);
MemPut<DWORD>(0x44C7FC, 0x44C7C4);
MemPut<DWORD>(0x44C804, 0x44C7C4);
MemPut<DWORD>(0x44C808, 0x44C7C4);
MemPut<DWORD>(0x44C83C, 0x44C7C4);
MemPut<DWORD>(0x44C840, 0x44C7C4);
MemPut<DWORD>(0x44C850, 0x44C7C4);
MemPut<DWORD>(0x44C854, 0x44C7C4);
MemPut<DWORD>(0x44C864, 0x44C7C4);
MemPut<DWORD>(0x44C868, 0x44C7C4);
MemPut<DWORD>(0x44C874, 0x44C7C4);
MemPut<DWORD>(0x44C878, 0x44C7C4);
MemPut<DWORD>(0x44C88C, 0x44C7C4);
MemPut<DWORD>(0x44C890, 0x44C7C4);
MemPut<DWORD>(0x44C89C, 0x44C7C4);
MemPut<DWORD>(0x44C8A0, 0x44C7C4);
MemPut<DWORD>(0x44C8AC, 0x44C7C4);
MemPut<DWORD>(0x44C8B0, 0x44C7C4);
MemPut<BYTE>(0x44C39A + 0, 0x0F);
MemPut<BYTE>(0x44C39A + 1, 0x84);
MemPut<BYTE>(0x44C39A + 2, 0x24);
MemPut<BYTE>(0x44C39A + 3, 0x04);
MemPut<BYTE>(0x44C39A + 4, 0x00);
MemPut<BYTE>(0x44C39A + 5, 0x00);
// Avoid garage doors closing when you change your model
MemSet((LPVOID)0x4486F7, 0x90, 4);
// Disable CStats::IncrementStat (returns at start of function)
MemPut<BYTE>(0x55C180, 0xC3);
/*
MemSet ((void *)0x55C1A9, 0x90, 14 );