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Move null reset for projectileTargetEntity in GetProjectileTarget

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botder committed Sep 9, 2019
1 parent 937c715 commit 5db0eb9d19f173e1be0e33bf347d93a82eb2390f
Showing with 2 additions and 1 deletion.
  1. +2 −1 Client/multiplayer_sa/multiplayer_shotsync.cpp
@@ -943,9 +943,10 @@ static CEntity* GetProjectileOwner(CPools* pPools)

static void GetProjectileTarget(CPools* pPools)
{
projectileTargetEntity = nullptr;

if (projectileTargetEntityInterface)
{
projectileTargetEntity = NULL;
switch (projectileTargetEntityInterface->nType)
{
case ENTITY_TYPE_VEHICLE:

1 comment on commit 5db0eb9

@botder

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commented on 5db0eb9 Sep 9, 2019

Last commit related to this: c054cc3 Fix CClientProjectileManager::Hook_ProjectileCreation crash

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