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bugSomething isn't workingSomething isn't working
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Describe the bug
So when then FPS limit is 0, the Limiter is not drawn on /showframegraph which is good, once you change the limit to any other value than 0 it will start rendering, thats also good. The issue starts when you go back to setting the limit to 0 (so unlimited), the limiter will still render but no more values are added so it gets stuck.
Steps to reproduce
(Previously have fps_limit set to 0)
- /showframegraph
- /run setFPSLimit(144)
- /run setFPSLimit(0)
- profit
Version
Any version
Additional context
This is such a minor bug its not even worth to fix it like it should be fixed (the limiter graph should keep moving with time until it dissapears). I think the best fix for this would be to just delete all the information of limiter so it stops rendering entirely.
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- I have read and understood the Security Policy and this issue is not security related.
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bugSomething isn't workingSomething isn't working