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0008540: fix spawnPlayer rotation not setting if an object is near the spawn point #258

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merged 1 commit into from Aug 5, 2018

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patrikjuvonen commented Jul 24, 2018

Mantis Bug Tracker issue:
8540

Summary:

  • It seems using SetCurrentRotationNew instead of SetCurrentRotation fixes the problem (could it be about the angles? Super weird, as it (only?) happens with an object near the spawn point);
  • Pretty small and simple fix, easy to test.

@patrikjuvonen patrikjuvonen added the bug label Jul 24, 2018

@patrikjuvonen patrikjuvonen added this to the 1.5.6 milestone Jul 24, 2018

@patrikjuvonen patrikjuvonen added this to In progress in release/v1.5.6 via automation Jul 24, 2018

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qaisjp commented Jul 24, 2018

that function was added in as "the new way" 660c155

@ccw808 is there any reason to use the "old" way? other than scripts relying on the old rotation behaviour?

@qaisjp qaisjp merged commit f9919a3 into multitheftauto:master Aug 5, 2018

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release/v1.5.6 automation moved this from In progress to Done Aug 5, 2018

@patrikjuvonen patrikjuvonen deleted the patrikjuvonen:issue-8540 branch Aug 5, 2018

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