diff --git a/Client/core/Graphics/CPrimitiveMaterialBatcher.cpp b/Client/core/Graphics/CPrimitiveMaterialBatcher.cpp index edd306246e..6fc7c9a95c 100644 --- a/Client/core/Graphics/CPrimitiveMaterialBatcher.cpp +++ b/Client/core/Graphics/CPrimitiveMaterialBatcher.cpp @@ -143,7 +143,7 @@ void CPrimitiveMaterialBatcher::Flush(void) // Cache last used material, so we don't set directx parameters needlessly CMaterialItem* pLastMaterial = nullptr; - for (int i = 0; i < m_primitiveList.size(); i++) + for (uint i = 0; i < m_primitiveList.size(); i++) { sDrawQueuePrimitiveMaterial primitive = m_primitiveList[i]; // uint PrimitiveCount = m_triangleList.size () / 3;