diff --git a/Client/mods/deathmatch/logic/CPacketHandler.cpp b/Client/mods/deathmatch/logic/CPacketHandler.cpp index 339110ff31..d86e4c1f90 100644 --- a/Client/mods/deathmatch/logic/CPacketHandler.cpp +++ b/Client/mods/deathmatch/logic/CPacketHandler.cpp @@ -309,6 +309,10 @@ void CPacketHandler::Packet_ServerConnected(NetBitStreamInterface& bitStream) if (g_pGame->GetSystemState() == SystemState::GS_FRONTEND) { g_pGame->StartGame(); + + // Fix area name showing for a second when joining to server for first time + // HUD_AREA_NAME will be made visible later in the process when the camera fades in (CCameraRPCs::FadeCamera) + g_pGame->GetHud()->SetComponentVisible(HUD_AREA_NAME, false); } }