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Describe the bug
When you use setPedAnimation() to set an animation that the player currently uses, you cant interrupt the animation even when "interrupt" is set to true and the animation will not stop when the time is over.
To reproduce
Go to Editor
Enable test mode (F5)
When being idle, call this code:
crun setPedAnimation(localPlayer, "ped", "idle_stance", 100, false, true, true, false, 100, false)
The player will be frozen from now on. You cant interrupt this.
Expected behaviour
The player should return to normal state after 100ms (the time that is set in the code) and the animation should be interruptable.
Latest MTA nightly
Additional context
This bug only occurs when you try to set the same animation that the player is currently using. When being equipped with an AK-47, you have to set "idle_armed" animation and the same error occurs.
The text was updated successfully, but these errors were encountered:
Describe the bug
When you use setPedAnimation() to set an animation that the player currently uses, you cant interrupt the animation even when "interrupt" is set to true and the animation will not stop when the time is over.
To reproduce
crun setPedAnimation(localPlayer, "ped", "idle_stance", 100, false, true, true, false, 100, false)
Expected behaviour
The player should return to normal state after 100ms (the time that is set in the code) and the animation should be interruptable.
Latest MTA nightly
Additional context
This bug only occurs when you try to set the same animation that the player is currently using. When being equipped with an AK-47, you have to set "idle_armed" animation and the same error occurs.
The text was updated successfully, but these errors were encountered: