diff --git a/[gamemodes]/[briefcaserace]/briefcaserace/client/br.client.driveby.lua b/[gamemodes]/[briefcaserace]/briefcaserace/client/br.client.driveby.lua index 5d7788403..26e23c26a 100644 --- a/[gamemodes]/[briefcaserace]/briefcaserace/client/br.client.driveby.lua +++ b/[gamemodes]/[briefcaserace]/briefcaserace/client/br.client.driveby.lua @@ -24,14 +24,14 @@ function toggleDriveBy() -- Stolen from wiki -- ---------------------- -- we check if local player isn't currently doing a gang driveby - if not isPedDoingGangDriveby ( getLocalPlayer () ) then + if not isPedDoingGangDriveby ( localPlayer ) then -- if he got driveby mode off, turn it on - setPedWeaponSlot ( getLocalPlayer (), 4 ) - setPedDoingGangDriveby ( getLocalPlayer (), true ) + setPedWeaponSlot ( localPlayer, 4 ) + setPedDoingGangDriveby ( localPlayer, true ) else -- otherwise, turn it off - setPedWeaponSlot ( getLocalPlayer (), 0 ) - setPedDoingGangDriveby ( getLocalPlayer (), false ) + setPedWeaponSlot ( localPlayer, 0 ) + setPedDoingGangDriveby ( localPlayer, false ) end ---------------------- end diff --git a/[gamemodes]/[stealth]/stealth/noisebar.lua b/[gamemodes]/[stealth]/stealth/noisebar.lua index da401bd64..d8a1f68a2 100644 --- a/[gamemodes]/[stealth]/stealth/noisebar.lua +++ b/[gamemodes]/[stealth]/stealth/noisebar.lua @@ -57,10 +57,10 @@ function reducesoundlevel () guiProgressBarSetProgress ( thesoundbar, barlevel ) -- guiSetVisible ( thesoundbar, true ) smoothfade = setTimer ( smoothreduce, 100, 9 ) - setElementData ( getLocalPlayer (), "noiselevel", soundlevel ) + setElementData ( localPlayer, "noiselevel", soundlevel ) if soundlevel > 0 then if blipshowing == 0 then - local isDead = isPedDead(getLocalPlayer ()) + local isDead = isPedDead(localPlayer) if (isDead == false) then blipshowing = 1 end @@ -94,11 +94,11 @@ function damagenoise ( attacker, weapon, bodypart, loss ) if ( bodypart ~= 7 ) and ( bodypart ~= 8 ) then return end - local isplayerlimping = getElementData ( getLocalPlayer (), "legdamage" ) + local isplayerlimping = getElementData ( localPlayer, "legdamage" ) if isplayerlimping ~= 1 then if (attacker) then local attackerteam = getPlayerTeam (attacker) - local yourteam = getPlayerTeam (getLocalPlayer ()) + local yourteam = getPlayerTeam (localPlayer) if attackerteam == yourteam then if getTeamFriendlyFire ( yourteam ) == false then --do nothing @@ -109,7 +109,7 @@ function damagenoise ( attacker, weapon, bodypart, loss ) --outputChatBox("You've been hit in the leg.", 255, 69, 0) setPedAnimation ( localPlayer, "ped", bodyPartAnim[bodypart][1], true, true, false ) setTimer ( setPedAnimation, 600, 1, localPlayer ) - setElementData ( getLocalPlayer (), "legdamage", 1 ) + setElementData ( localPlayer, "legdamage", 1 ) --Blood stuff local function blood() local boneX,boneY,boneZ = getPedBonePosition(localPlayer, bodyPartAnim[bodypart][2]) @@ -126,7 +126,7 @@ function damagenoise ( attacker, weapon, bodypart, loss ) end function readddamage () - -- addEventHandler ( "onClientPedDamage", getLocalPlayer (), damagenoise ) + -- addEventHandler ( "onClientPedDamage", localPlayer, damagenoise ) end @@ -169,10 +169,10 @@ end --LIMP TIMING function limpeffect ( source, key, keystate ) - if isPedInVehicle (getLocalPlayer ()) then + if isPedInVehicle (localPlayer) then return else - islimping = getElementData ( getLocalPlayer (), "legdamage" ) + islimping = getElementData ( localPlayer, "legdamage" ) if islimping == 1 then local makeplayerlimp = setTimer ( limpeffectparttwo , 200, 1, source, key, state ) if lookingthroughcamera ~= 1 then @@ -186,10 +186,10 @@ function limpeffect ( source, key, keystate ) end function limpeffectparttwo ( source, key, keystate ) - if isPedInVehicle (getLocalPlayer ()) then + if isPedInVehicle (localPlayer) then return else - islimping = getElementData ( getLocalPlayer (), "legdamage" ) + islimping = getElementData ( localPlayer, "legdamage" ) if islimping == 1 then local makeplayerlimp = setTimer ( limpeffect, 500, 1, source, key, state ) if lookingthroughcamera ~= 1 then @@ -205,9 +205,9 @@ function limpeffectparttwo ( source, key, keystate ) end function startalimp () - local theplayer = getLocalPlayer () + local theplayer = localPlayer if (getPedArmor ( theplayer )) == 0 then - setElementData ( getLocalPlayer (), "legdamage", 1 ) + setElementData ( localPlayer, "legdamage", 1 ) local makeplayerlimp = setTimer ( limpeffect, 300, 1, source, key, state ) end end @@ -216,7 +216,7 @@ addCommandHandler ( "crippleme", startalimp ) function movementcheck ( source, key, keystate ) - if ( isPedDucked ( getLocalPlayer () ) ) == false then + if ( isPedDucked ( localPlayer ) ) == false then if ( getPedControlState ( "sprint" ) ) then soundlevel = soundlevel +1 end @@ -245,8 +245,8 @@ function hidesoundbar ( theresource ) guiSetVisible ( thesoundbar, false ) end -addEventHandler ( "onClientPlayerWasted", getLocalPlayer (), hidesoundbar ) -addEventHandler ( "onClientPlayerDamage", getLocalPlayer (), damagenoise ) -addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer (), shootingnoise ) -addEventHandler ( "onClientPlayerSpawn", getLocalPlayer (), setupsoundstuff ) +addEventHandler ( "onClientPlayerWasted", localPlayer, hidesoundbar ) +addEventHandler ( "onClientPlayerDamage", localPlayer, damagenoise ) +addEventHandler ( "onClientPlayerWeaponFire", localPlayer, shootingnoise ) +addEventHandler ( "onClientPlayerSpawn", localPlayer, setupsoundstuff ) addEventHandler ( "onClientResourceStart", resourceRoot, setuptrigger) diff --git a/[gamemodes]/[stealth]/stealth/stealthmain_client.lua b/[gamemodes]/[stealth]/stealth/stealthmain_client.lua index f87851bc2..cb68b12ec 100644 --- a/[gamemodes]/[stealth]/stealth/stealthmain_client.lua +++ b/[gamemodes]/[stealth]/stealth/stealthmain_client.lua @@ -388,7 +388,7 @@ end function cleanup (theresource) thisone = getThisResource() if theresource == thisone then - setElementAlpha ( getLocalPlayer (), 255 ) + setElementAlpha ( localPlayer, 255 ) timers = getTimers() for timerKey, timerValue in ipairs(timers) do killTimer ( timerValue ) diff --git a/[web]/performancebrowser/performancebrowser_client.lua b/[web]/performancebrowser/performancebrowser_client.lua index b204e0d56..c87157b58 100644 --- a/[web]/performancebrowser/performancebrowser_client.lua +++ b/[web]/performancebrowser/performancebrowser_client.lua @@ -4,7 +4,7 @@ -- -- -me = getLocalPlayer () +me = localPlayer local bSupportsStats = getPerformanceStats ~= nil addEventHandler("onClientResourceStart", resourceRoot,