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plugins/bf1: update plugin to work with version 1.0.9.53998

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davidebeatrici committed Oct 26, 2016
1 parent 308e4f7 commit 30c779caf21f860f68b759206f13bf8e9413167e
Showing with 7 additions and 7 deletions.
  1. +7 −7 plugins/bf1/bf1.cpp
@@ -28,17 +28,17 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!state_offset_3) return false;

// Camera pointer
procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x35B1CB0);
procptr64_t camera_base = peekProc<procptr64_t>(pModule + 0x35B3730);
if (!camera_base) return false;

// Server name pointers
procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x35E8CC8);
procptr64_t server_name_base = peekProc<procptr64_t>(pModule + 0x35EA740);
if (!server_name_base) return false;
procptr64_t server_name_offset = peekProc<procptr64_t>(server_name_base + 0x80);
if (!server_name_offset) return false;

// Team pointers
procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x35F9D00);
procptr64_t team_base = peekProc<procptr64_t>(pModule + 0x35FB780);
if (!team_base) return false;
procptr64_t team_offset_0 = peekProc<procptr64_t>(team_base + 0x7D0);
if (!team_offset_0) return false;
@@ -48,9 +48,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!team_offset_2) return false;

// Squad pointers
procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x33186A0);
procptr64_t squad_base = peekProc<procptr64_t>(pModule + 0x3318860);
if (!squad_base) return false;
procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x5E8);
procptr64_t squad_offset_0 = peekProc<procptr64_t>(squad_base + 0x658);
if (!squad_offset_0) return false;
procptr64_t squad_offset_1 = peekProc<procptr64_t>(squad_offset_0 + 0xC0);
if (!squad_offset_1) return false;
@@ -59,7 +59,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa

// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing.
peekProc(pModule + 0x35D11E0, avatar_pos, 12) && // Avatar position values (X, Y and Z).
peekProc(pModule + 0x35D2C60, avatar_pos, 12) && // Avatar position values (X, Y and Z).
peekProc(camera_base + 0x2B0, camera_pos, 12) && // Camera position values (X, Y and Z).
peekProc(camera_base + 0x260, camera_front, 12) && // Avatar front vector values (X, Y and Z).
peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z).
@@ -219,7 +219,7 @@ static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield 1 with context and identity support."); // Plugin long description
}

static std::wstring description(L"Battlefield 1 version 1.0.9.47594"); // Plugin short description
static std::wstring description(L"Battlefield 1 version 1.0.9.53998"); // Plugin short description
static std::wstring shortname(L"Battlefield 1"); // Plugin short name

static int trylock1() {

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