diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp index 384f39d7c71..8018bf11ed0 100644 --- a/plugins/bf1/bf1.cpp +++ b/plugins/bf1/bf1.cpp @@ -48,16 +48,16 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa if (!team_offset_2) return false; // Squad pointers - procptr64_t squad_base = peekProc(pModule + 0x31016D0); + procptr64_t squad_base = peekProc(pModule + 0x31016D0); if (!squad_base) return false; - procptr64_t squad_offset_0 = peekProc(squad_base + 0x30); + procptr64_t squad_offset_0 = peekProc(squad_base + 0x30); if (!squad_offset_0) return false; - procptr64_t squad_offset_1 = peekProc(squad_offset_0 + 0x578); + procptr64_t squad_offset_1 = peekProc(squad_offset_0 + 0x578); if (!squad_offset_1) return false; - procptr64_t squad_offset_2 = peekProc(squad_offset_1 + 0xC0); + procptr64_t squad_offset_2 = peekProc(squad_offset_1 + 0xC0); if (!squad_offset_2) return false; - procptr64_t squad_offset_3 = peekProc(squad_offset_2 + 0x58); - if (!squad_offset_3) return false; + procptr64_t squad_offset_3 = peekProc(squad_offset_2 + 0x58); + if (!squad_offset_3) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing. @@ -67,8 +67,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z). peekProc(server_name_offset, server_name) && // Server name. peekProc(team_offset_2 + 0x13, team) && // Team name. - peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). - peekProc(squad_offset_3 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True). + peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). + peekProc(squad_offset_3 + 0xDCC, squad_leader); // Squad leader value: 0 (False), 1 (True). // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (!ok) {