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plugins/ql: Native front and top vectors #2361

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commented Jun 23, 2016

Improvements:
Native front and top vectors

Fixes:
X/Z axis: Quake uses a left-handed, Z-up coordinate system. http://www.ritualistic.com/games/fakk2/editing/coordinatesystem.html

plugins/ql: Native front and top vectors
Improvements:
Native front and top vectors

Fixes:
X/Z axis: Quake uses a left-handed, Z-up coordinate system. http://www.ritualistic.com/games/fakk2/editing/coordinatesystem.html
@mkrautz

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commented Jun 23, 2016

Seems like this reverts the plugin to the old-style BYTE ptrs?

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commented Jun 23, 2016

You're right, I didn't see; I edited the plugin when there still was the compile problem with the new headers 😉
Server name isn't implemented in identity yet because I need to check if it works in every situation.

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commented Jun 23, 2016

Landed via d21de05. Thanks!

@mkrautz mkrautz closed this Jun 23, 2016

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