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Players losing money from mob kills #94

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OhBlihv opened this issue Nov 16, 2012 · 3 comments

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@OhBlihv
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commented Nov 16, 2012

Config: http://pastebin.com/qMa8hWrt
Currently using ecoCreature 0.2.1

Players have reported "losing money" from mobs spawned by spawners.
My config shouldn't be allowing negative drops, and it doesn't seem like any other config options could be affecting this.
When I kill "spawned" mobs (creepers in this example) I would receive $0.00 and not be credited nor debited for my actions.
Other players kill the same "spawned" mobs, and are debited, possibly the opposite of what the config specifies.

I checked that all groups have the permissions:
ecocreature.reward.*
ecocreature.gain.*

Using PermissionsEx 1.19.4 in SQL mode.

Will provide more information if needed.
(I've only found this problem to be on ecoCreature 0.21 and 0.12, 0.11 and below have worked fine for me for the past half year or more that I've been using the plugin)

@mung3r

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commented Nov 16, 2012

Are you using Factions? I see a Factions multiplier of -1.0 for MEMBERS. That's the only thing that I can see that would make the coin go negative.

@OhBlihv

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commented Nov 16, 2012

That shouldn't be it because that's the default value that the config generates.
I've changed it to 1.0 for now.
Ill see if it works...

@OhBlihv

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commented Nov 17, 2012

Yep, confirmed working.
Thanks, this has stopped me updating for a long time 👍

@OhBlihv OhBlihv closed this Nov 17, 2012

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