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video-gliden64: Update to commit 16f5bfa.
gonetz/GLideN64@16f5bfa * 16f5bfa Use correct screen scale when native resolution used. * f6be5fd Fix bug with line calculation in gDPLoadBlock. * 2a56af9 Always update texture for texrect. * f59518f Correct texrectVertexFullAlpha hack description * 54e0c53 Set texrect vertex alpha to 1 for Pokemon Stadium 2. Texrect vertex alpha was set to 1 for all games in d506d6134d commit as fix for issue #721. It causes regression in Duke Nukem 64, issue #906, so I made separate hack and enable it for PS2. * 0ec6d9d Correct alpha compare. * 2840c89 Add optimization hacks for depth buffer read in PD and CBFD: - read depth buffer only when texturedRectDepthBufferCopy called for current frame - for Conker, read depth buffer only in texturedRectDepthBufferCopy. - for PD the buffer need to be read twice, otherwise coronas may poke through objects. * 444aa83 Fix depth buffer copy for Perfect Dark. * ede0a04 Fix DepthBufferToRDRAM::_prepareCopy for Native Resolution mode.
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Showing with 29 additions and 10 deletions.
- +1 −0 jni/mupen64plus-video-gliden64/src/Config.h
- +4 −1 jni/mupen64plus-video-gliden64/src/GLES2/GLSLCombiner_gles2.cpp
- +4 −1 jni/mupen64plus-video-gliden64/src/OGL3X/GLSLCombiner_ogl3x.cpp
- +11 −3 jni/mupen64plus-video-gliden64/src/OpenGL.cpp
- +2 −1 jni/mupen64plus-video-gliden64/src/OpenGL.h
- +2 −0 jni/mupen64plus-video-gliden64/src/RSP.cpp
- +1 −1 jni/mupen64plus-video-gliden64/src/Revision.h
- +4 −3 jni/mupen64plus-video-gliden64/src/gDP.cpp
|@@ -1 +1 @@|
|-#define PLUGIN_REVISION "0ec6d9d"|
|+#define PLUGIN_REVISION "16f5bfa"|