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audio: parameter adjustment

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fzurita committed Feb 27, 2016
1 parent 1d7f3f9 commit 4e9057a7a737a559af73767b2717655b4433c05c
Showing with 3 additions and 2 deletions.
  1. +3 −2 jni/mupen64plus-audio-sles/main.cpp
@@ -787,8 +787,8 @@ void* audioConsumer(void* param)
int prevQueueSize = thread_queue_length(&audioConsumerQueue);
int currQueueSize = prevQueueSize;
int maxQueueSize = 50;
int minQueueSize = 25;
int maxQueueSize = 20;
int minQueueSize = 20;
int desiredGameSpeed = 100;
static const int fullSpeed = 100;
@@ -857,6 +857,7 @@ void* audioConsumer(void* param)
//If the intention is to allow the game run as close to 100% as possible
//while keeping the audio in sync
//TODO: First two conditions are not needed with fixed core speed limiter
if(matchGameToAudio)
{
//Game is running too fast, slow it down a little

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