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Make compatible with latest GLideN64

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fzurita committed Oct 11, 2015
1 parent baeb8c5 commit ea4fb15add29442330899a70c5182f718c7b0b5a
Showing with 4 additions and 3 deletions.
  1. +3 −2 res/xml/profile_emulation.xml
  2. +1 −1 src/paulscode/android/mupen64plusae/jni/NativeConfigFiles.java
@@ -188,9 +188,10 @@
android:defaultValue="true"
android:key="EnableFBEmulation"
android:title="EnableFBEmulation" />
<paulscode.android.mupen64plusae.preference.StringCheckBoxPreference
android:defaultValue="false"
<paulscode.android.mupen64plusae.preference.CompatibleEditTextPreference
android:defaultValue="2"
android:key="EnableCopyColorToRDRAM"
android:summary="@string/selectedValue"
android:title="EnableCopyColorToRDRAM" />
<paulscode.android.mupen64plusae.preference.StringCheckBoxPreference
android:defaultValue="false"
@@ -139,7 +139,7 @@ public static void syncConfigFiles( GamePrefs game, GlobalPrefs global, AppData
putGliden64( mupen64plus_cfg, game, "EnableHWLighting", "False" ); // Enable hardware per-pixel lighting.
putGliden64( mupen64plus_cfg, game, "EnableShaderStorage", "True" ); // Use persistent storage for compiled shaders.
putGliden64( mupen64plus_cfg, game, "EnableFBEmulation", "True" ); // Enable frame and|or depth buffer emulation.
putGliden64( mupen64plus_cfg, game, "EnableCopyColorToRDRAM", "False" ); // Enable color buffer copy to RDRAM.
putGliden64( mupen64plus_cfg, game, "EnableCopyColorToRDRAM", "2" ); // Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
putGliden64( mupen64plus_cfg, game, "EnableCopyDepthToRDRAM", "False" ); // Enable depth buffer copy to RDRAM.
putGliden64( mupen64plus_cfg, game, "EnableCopyColorFromRDRAM", "False" ); // Enable color buffer copy from RDRAM.
putGliden64( mupen64plus_cfg, game, "EnableDetectCFB", "False" ); // Detect CPU writes to frame buffer.

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