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Updated "Generic X-Box pad" to conform to the README
The [Generic X-Box pad] section was misconfigured so I updated it
to conform to the README. R-button, L-button, Z-trigger, B-button,
and START are now properly mapped. I tested this config by playing
Ocarina Of Time and the controller layout works well.
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EricxDu committed Nov 21, 2015
1 parent d8e1b5b commit 7722931
Showing 1 changed file with 9 additions and 10 deletions.
19 changes: 9 additions & 10 deletions data/InputAutoCfg.ini
Expand Up @@ -1487,19 +1487,18 @@ DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(6)
Z Trig = button(7)
B Button = button(1)
Start = button(7)
Z Trig = axis(2+)
B Button = button(2)
A Button = button(0)
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button L = axis(3-) button(3)
C Button D = axis(4+) button(1)
C Button U = axis(4-)
R Trig = axis(5+)
L Trig = axis(2+)
Mempak switch = button(5)
Rumblepak switch = button(2)
X Axis = axis(0-,0+)
R Trig = button(5) axis(5+)
L Trig = button(4)
Mempak switch = button(9)
Rumblepak switch = button(10)X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)

[OSX: USB GamePad]
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