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Add initial support for MusyX
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bsmiles32 authored and ecsv committed Dec 30, 2013
1 parent a2a06db commit d31b8ea
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Showing 6 changed files with 810 additions and 3 deletions.
4 changes: 3 additions & 1 deletion projects/msvc11/mupen64plus-rsp-hle.vcxproj
Expand Up @@ -96,6 +96,7 @@
<ClCompile Include="..\..\src\cicx105.c" />
<ClCompile Include="..\..\src\jpeg.c" />
<ClCompile Include="..\..\src\main.c" />
<ClCompile Include="..\..\src\musyx.c" />
<ClCompile Include="..\..\src\ucode1.cpp" />
<ClCompile Include="..\..\src\ucode2.cpp" />
<ClCompile Include="..\..\src\ucode3.cpp" />
Expand All @@ -107,8 +108,9 @@
<ClInclude Include="..\..\src\cicx105.h" />
<ClInclude Include="..\..\src\hle.h" />
<ClInclude Include="..\..\src\jpeg.h" />
<ClInclude Include="..\..\src\musyx.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
8 changes: 8 additions & 0 deletions projects/msvc8/mupen64plus-rsp-hle.vcproj
Expand Up @@ -194,6 +194,10 @@
RelativePath="..\..\src\main.c"
>
</File>
<File
RelativePath="..\..\src\musyx.c"
>
</File>
<File
RelativePath="..\..\src\ucode1.cpp"
>
Expand Down Expand Up @@ -236,6 +240,10 @@
RelativePath="..\..\src\jpeg.h"
>
</File>
<File
RelativePath="..\..\src\musyx.h"
>
</File>
</Filter>
</Files>
<Globals>
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1 change: 1 addition & 0 deletions projects/unix/Makefile
Expand Up @@ -234,6 +234,7 @@ SOURCE = \
$(SRCDIR)/alist.c \
$(SRCDIR)/cicx105.c \
$(SRCDIR)/jpeg.c \
$(SRCDIR)/musyx.c \
$(SRCDIR)/ucode3.cpp \
$(SRCDIR)/ucode2.cpp \
$(SRCDIR)/ucode1.cpp \
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5 changes: 3 additions & 2 deletions src/main.c
Expand Up @@ -33,6 +33,7 @@
#include "alist.h"
#include "cicx105.h"
#include "jpeg.h"
#include "musyx.h"

#define min(a,b) (((a) < (b)) ? (a) : (b))

Expand Down Expand Up @@ -155,8 +156,8 @@ static int try_fast_audio_dispatching()
* GauntletLegend, Rush2049, IndianaJones, BattleForNaboo
* TODO: implement ucode
**/
DebugMessage(M64MSG_WARNING, "MusyX ucode not implemented.");
/* return 1; */
musyx_task();
return 1;
} else {
/**
* Many games including:
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