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Describe your system:
- Linux distribution: Debian GNU/Linux Lenny 5.0 Stable
- Machine type: (32-bit or 64-bit) 64-bit
- Mupen64Plus version: 1.5
- Plugins used: glN64, Jttl's SDL Audio, Blight's SDL input plugin and
Hacktarux/Azimer HLE RSP Plugin
For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)
- description of the artifact (missing polygons, flashing, wrong colors, etc)
Describe the problem:
Transfer Pack Emulation isn't made yet and already there are a open-source
input plugin with transfer, memory and rumble pack emulation. The source
code of the lastest version of this plugin can get at:
http://members.chello.at/n-rage/dinput8/plugins/nrplugin183source.zip
The problem is the plugin n-rage uses directx. Good luck!
Please provide any additional information below.
Reported by vini.ipsmaker on 2009-03-03 19:34:56
The text was updated successfully, but these errors were encountered:
I found a version of N-rage Plugin with bugs fixes, improvements and with the code
more commented (can help with the port or the transfer pack emulation).
Official site:
http://www.emutalk.net/showthread.php?t=36135
Source code:
https://nragev20.svn.sourceforge.net/svnroot/nragev20/trunk/
This doesn't look like a dupe, richard42g. That is about real n64 pak capabilities,
this is about a virtual transfer pak using, for example, a game boy rom and save data.
See http://nragev20.svn.sourceforge.net/viewvc/nragev20/docs/Transfer%20Pak%20Stuff/
and in particular http://nragev20.svn.sourceforge.net/viewvc/nragev20/docs/Transfer%20Pak%20Stuff/Transfer%20Pak.txt?view=markup
for information about the protocol implemented by the Transfer Pak. (It would, of course,
also be necessary to emulate the relevant GameBoy mappers in order for anything to
actually work.)
Originally reported on Google Code with ID 214
Reported by
vini.ipsmaker
on 2009-03-03 19:34:56The text was updated successfully, but these errors were encountered: