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transfer pack emulation #213

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richard42 opened this issue Aug 14, 2015 · 4 comments
Closed

transfer pack emulation #213

richard42 opened this issue Aug 14, 2015 · 4 comments
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@richard42
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Originally reported on Google Code with ID 214

Describe your system:
 - Linux distribution: Debian GNU/Linux Lenny 5.0 Stable
 - Machine type: (32-bit or 64-bit) 64-bit
 - Mupen64Plus version: 1.5
 - Plugins used: glN64, Jttl's SDL Audio, Blight's SDL input plugin and
Hacktarux/Azimer HLE RSP Plugin

For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)
- description of the artifact (missing polygons, flashing, wrong colors, etc)

Describe the problem:
Transfer Pack Emulation isn't made yet and already there are a open-source
input plugin with transfer, memory and rumble pack emulation. The source
code of the lastest version of this plugin can get at:
http://members.chello.at/n-rage/dinput8/plugins/nrplugin183source.zip
The problem is the plugin n-rage uses directx. Good luck!

Please provide any additional information below.

Reported by vini.ipsmaker on 2009-03-03 19:34:56

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I found a version of N-rage Plugin with bugs fixes, improvements and with the code
more commented (can help with the port or the transfer pack emulation).
Official site:
http://www.emutalk.net/showthread.php?t=36135

Source code:
https://nragev20.svn.sourceforge.net/svnroot/nragev20/trunk/

Reported by vini.ipsmaker on 2009-03-05 14:38:17

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This is a duplicate of issue #100

Reported by richard42g on 2010-01-12 18:12:00

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This doesn't look like a dupe, richard42g. That is about real n64 pak capabilities,

this is about a virtual transfer pak using, for example, a game boy rom and save data.

Reported by hchaps on 2010-03-31 00:17:15

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See http://nragev20.svn.sourceforge.net/viewvc/nragev20/docs/Transfer%20Pak%20Stuff/
and in particular http://nragev20.svn.sourceforge.net/viewvc/nragev20/docs/Transfer%20Pak%20Stuff/Transfer%20Pak.txt?view=markup
for information about the protocol implemented by the Transfer Pak. (It would, of course,
also be necessary to emulate the relevant GameBoy mappers in order for anything to
actually work.) 

Reported by naesten on 2011-04-14 16:28:05

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