THIS REPOSITORY HAS DISCONTINUED
This project is no longer maintained.
Rainbow Joe is a classic 2D platformer game in the spirit of the 1990s written in C using SDL2 and the TMX Map Format (Tile Map XML). It is also a constantly evolving project I work on to exercise C programming and to learn about the basic concepts of game development.
Follow-on project: Boondock Sam.
Last but not least: follow-on project of Janitor Jamboree which I have discarded.
The quite odd game title was generated using The Video Game Name Generator.
A question I hear alot is why I'm using C for this project instead of a modern
language like Rust, Haskell or
[insert your preferred language here], because
writing games in C is neither a easy thing to do nor very common (these days).
The main reason is obvious and I already mentioned it in the introduction: to get exercise in C programming. And writing a game in C seemed like a fun way of getting some.
Nevertheless: I hope you find the code of this project useful. If so, feel free to use it in any way you want. Just consider buying me a beer in case we meet someday.
Click to open in full-resolution.
Dependencies and how to compile
The program has been successfully compiled with the following libraries:
libxml2 2.9.8 sdl2 2.0.8 sdl2_image 2.0.3 sdl2_mixer 2.0.2 zlib 1.2.11
To compile Rainbow Joe under Linux simply enter:
If you're on NixOS enter:
To generate the documentation using doxygen enter:
There are also Windows builds that can be found here: Releases.
A: move left D: move right ESCAPE: pause LSHIFT: hold to run SPACE: jump / unpause 1: set default zoom level 2: zoom out 3: zoom in F: hold to move camera freely UP: move camera up DOWN: move camera down LEFT: move camera left RIGHT: move camera right Q: quit
This project is licenced under the "THE BEER-WARE LICENCE". See the file LICENCE.md for details.