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//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id:$
//
// Copyright (C) 2011 Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENSE.GPL
//=============================================================================
#ifndef __MSCORE_H__
#define __MSCORE_H__
#define MSC_VERSION "1.24"
static const int MSCVERSION = 124;
// History:
// 1.3 added staff->_barLineSpan
// 1.5 save xoff/yoff in mm instead of pixel
// 1.6 save harmony base/root as tpc value
// 1.7 invert semantic of page fill limit
// 1.8 slur id, slur anchor in in Note
// 1.9 image size stored in mm instead of pixel
// 1.10 TextLine properties changed
// 1.11 Instrument name in part saved as TextC
// 1.12 use durationType, remove tickLen
// 1.13 Clefs: userOffset is not (mis)used for vertical layout position
// ==========1.0, 1.1 1.2
// 1.14 save user modified beam position as spatium value
// 1.15 save timesig inline; Lyrics "endTick" replaced by "ticks"
// 1.16 spanners (hairpin, trill etc.) are now inline and have no ticks anymore
// 1.17 new <Score> toplevel structure to support linked parts (excerpts)
// 1.18 save lyrics as subtype to chord/rest to allow them associated with
// grace notes
// 1.19 replace text style numbers by text style names; box margins are now
// used
// 1.20 instrument names are saved as html again
// 1.21 no cleflist anymore
// 1.22 timesig changed
// 1.23 measure property for actual length
// 1.24 default image size is spatium dependent
class MStyle;
class Sequencer;
static const int VOICES = 4;
static const int MAX_TAGS = 32;
static const qreal INCH = 25.4;
static const qreal PPI = 72.0; // printer points per inch
static const qreal SPATIUM20 = 5.0 / PPI; // size of Spatium for 20pt font in inch
static const int MAX_STAVES = 4;
static const char mimeSymbolFormat[] = "application/mscore/symbol";
static const char mimeSymbolListFormat[] = "application/mscore/symbollist";
static const char mimeStaffListFormat[] = "application/mscore/stafflist";
//---------------------------------------------------------
// ElementType
// The value of this enum determines the "stacking order"
// of elements on the canvas.
//---------------------------------------------------------
enum ElementType {
INVALID = 0,
SYMBOL = 1,
TEXT,
INSTRUMENT_NAME,
SLUR_SEGMENT,
STAFF_LINES,
BAR_LINE,
STEM_SLASH,
LINE,
BRACKET,
ARPEGGIO,
ACCIDENTAL,
NOTE,
STEM,
CLEF,
KEYSIG,
TIMESIG,
REST,
BREATH,
GLISSANDO,
REPEAT_MEASURE,
IMAGE,
/*19*/TIE,
ARTICULATION,
CHORDLINE,
DYNAMIC,
BEAM,
HOOK,
LYRICS,
FIGURED_BASS,
MARKER,
JUMP,
FINGERING,
TUPLET,
/*30*/TEMPO_TEXT,
STAFF_TEXT,
REHEARSAL_MARK,
INSTRUMENT_CHANGE,
HARMONY,
FRET_DIAGRAM,
BEND,
TREMOLOBAR,
VOLTA,
HAIRPIN_SEGMENT,
OTTAVA_SEGMENT,
TRILL_SEGMENT,
TEXTLINE_SEGMENT,
VOLTA_SEGMENT,
LAYOUT_BREAK,
SPACER,
STAFF_STATE,
LEDGER_LINE,
NOTEHEAD,
NOTEDOT,
TREMOLO,
MEASURE,
SELECTION,
LASSO,
SHADOW_NOTE,
RUBBERBAND,
TAB_DURATION_SYMBOL,
FSYMBOL,
PAGE,
// not drawable elements:
HAIRPIN,
OTTAVA,
PEDAL,
TRILL,
TEXTLINE,
SEGMENT,
SYSTEM,
COMPOUND,
CHORD,
SLUR,
// special types for drag& drop:
ELEMENT,
ELEMENT_LIST,
STAFF_LIST,
MEASURE_LIST,
LAYOUT,
HBOX,
VBOX,
TBOX,
FBOX,
ACCIDENTAL_BRACKET,
ICON,
OSSIA,
MAXTYPE
};
//---------------------------------------------------------
// ArticulationType
//---------------------------------------------------------
enum ArticulationType {
Articulation_Fermata,
Articulation_Shortfermata,
Articulation_Longfermata,
Articulation_Verylongfermata,
Articulation_Thumb,
Articulation_Sforzatoaccent,
Articulation_Espressivo,
Articulation_Staccato,
Articulation_Staccatissimo,
Articulation_Tenuto,
Articulation_Portato,
Articulation_Marcato,
Articulation_Ouvert,
Articulation_Plusstop,
Articulation_Upbow,
Articulation_Downbow,
Articulation_Reverseturn,
Articulation_Turn,
Articulation_Trill,
Articulation_Prall,
Articulation_Mordent,
Articulation_PrallPrall,
Articulation_PrallMordent,
Articulation_UpPrall,
Articulation_DownPrall,
Articulation_UpMordent,
Articulation_DownMordent,
Articulation_PrallDown,
Articulation_PrallUp,
Articulation_LinePrall,
Articulation_Schleifer,
Articulation_Snappizzicato,
Articulation_Tapping,
Articulation_Slapping,
Articulation_Popping,
ARTICULATIONS
};
//---------------------------------------------------------
// BracketType
// System Brackets
//---------------------------------------------------------
enum BracketType {
BRACKET_NORMAL, BRACKET_AKKOLADE, NO_BRACKET = -1
};
//---------------------------------------------------------
// Anchor
// used for Spanner elements
//---------------------------------------------------------
enum Anchor {
ANCHOR_SEGMENT, ANCHOR_MEASURE, ANCHOR_CHORD, ANCHOR_NOTE
};
//---------------------------------------------------------
// Placement
//---------------------------------------------------------
enum Placement {
PLACE_AUTO, PLACE_ABOVE, PLACE_BELOW, PLACE_LEFT
};
//---------------------------------------------------------
// AlignmentFlags
//---------------------------------------------------------
enum AlignmentFlags {
ALIGN_LEFT = 0,
ALIGN_RIGHT = 1,
ALIGN_HCENTER = 2,
ALIGN_TOP = 0,
ALIGN_BOTTOM = 4,
ALIGN_VCENTER = 8,
ALIGN_BASELINE = 16,
ALIGN_CENTER = ALIGN_HCENTER | ALIGN_VCENTER,
ALIGN_HMASK = ALIGN_LEFT | ALIGN_RIGHT | ALIGN_HCENTER,
ALIGN_VMASK = ALIGN_TOP | ALIGN_BOTTOM | ALIGN_VCENTER | ALIGN_BASELINE
};
Q_DECLARE_FLAGS(Align, AlignmentFlags);
Q_DECLARE_OPERATORS_FOR_FLAGS(Align);
//---------------------------------------------------------
// OffsetType
//---------------------------------------------------------
enum OffsetType {
OFFSET_ABS, ///< offset in point units
OFFSET_SPATIUM ///< offset in space units
};
//---------------------------------------------------------
// BeamMode
//---------------------------------------------------------
enum BeamMode {
BEAM_AUTO = 0,
BEAM_BEGIN = 0x01,
BEAM_MID = 0x02,
BEAM_END = 0x04,
BEAM_NO = 0x08,
BEAM_BEGIN32 = 0x10,
BEAM_BEGIN64 = 0x20,
BEAM_INVALID = -1
};
#define beamModeMid(a) (a & (BEAM_MID | BEAM_BEGIN32 | BEAM_BEGIN64))
//---------------------------------------------------------
// TransposeDirection
//---------------------------------------------------------
enum TransposeDirection {
TRANSPOSE_UP, TRANSPOSE_DOWN, TRANSPOSE_CLOSEST
};
//---------------------------------------------------------
// TransposeMode
//---------------------------------------------------------
enum TransposeMode {
TRANSPOSE_BY_KEY, TRANSPOSE_BY_INTERVAL
};
//---------------------------------------------------------
// DynamicType
//---------------------------------------------------------
enum DynamicType {
DYNAMIC_STAFF, DYNAMIC_PART, DYNAMIC_SYSTEM
};
//---------------------------------------------------------
// SelectType
//---------------------------------------------------------
enum SelectType {
SELECT_SINGLE, SELECT_RANGE, SELECT_ADD
};
//---------------------------------------------------------
// NoteType
//---------------------------------------------------------
enum NoteType {
NOTE_NORMAL,
NOTE_ACCIACCATURA,
NOTE_APPOGGIATURA, // grace notes
NOTE_GRACE4,
NOTE_GRACE16,
NOTE_GRACE32,
NOTE_INVALID
};
//---------------------------------------------------------
// AccidentalType
//---------------------------------------------------------
enum AccidentalType {
ACC_NONE,
ACC_SHARP,
ACC_FLAT,
ACC_SHARP2,
ACC_FLAT2,
ACC_NATURAL,
ACC_FLAT_SLASH,
ACC_FLAT_SLASH2,
ACC_MIRRORED_FLAT2,
ACC_MIRRORED_FLAT,
ACC_MIRRIRED_FLAT_SLASH,
ACC_FLAT_FLAT_SLASH,
ACC_SHARP_SLASH,
ACC_SHARP_SLASH2,
ACC_SHARP_SLASH3,
ACC_SHARP_SLASH4,
ACC_SHARP_ARROW_UP,
ACC_SHARP_ARROW_DOWN,
ACC_SHARP_ARROW_BOTH,
ACC_FLAT_ARROW_UP,
ACC_FLAT_ARROW_DOWN,
ACC_FLAT_ARROW_BOTH,
ACC_NATURAL_ARROW_UP,
ACC_NATURAL_ARROW_DOWN,
ACC_NATURAL_ARROW_BOTH,
ACC_SORI,
ACC_KORON,
ACC_END
};
enum AccidentalVal {
SHARP2 = 2,
SHARP = 1,
NATURAL = 0,
FLAT = -1,
FLAT2 = -2
};
//---------------------------------------------------------
// UpDownMode
//---------------------------------------------------------
enum UpDownMode {
UP_DOWN_CHROMATIC, UP_DOWN_OCTAVE, UP_DOWN_DIATONIC
};
//---------------------------------------------------------
// StaffGroup
//---------------------------------------------------------
enum StaffGroup {
PITCHED_STAFF, PERCUSSION_STAFF, TAB_STAFF
};
//---------------------------------------------------------
// ClefType
//---------------------------------------------------------
enum ClefType {
CLEF_INVALID = -1,
CLEF_G = 0,
CLEF_G1,
CLEF_G2,
CLEF_G3,
CLEF_F,
CLEF_F8,
CLEF_F15,
CLEF_F_B,
CLEF_F_C,
CLEF_C1,
CLEF_C2,
CLEF_C3,
CLEF_C4,
CLEF_TAB,
CLEF_PERC,
CLEF_C5,
CLEF_G4,
CLEF_F_8VA,
CLEF_F_15MA,
CLEF_PERC2,
CLEF_TAB2,
CLEF_MAX
};
//---------------------------------------------------------
// Text Style Type
// Enumerate the list of build in text styles.
// Must be in sync with list in setDefaultStyle().
//---------------------------------------------------------
enum {
TEXT_STYLE_UNSTYLED = -1,
TEXT_STYLE_UNKNOWN = -2,
TEXT_STYLE_DEFAULT = 0,
TEXT_STYLE_TITLE,
TEXT_STYLE_SUBTITLE,
TEXT_STYLE_COMPOSER,
TEXT_STYLE_POET,
TEXT_STYLE_LYRIC1,
TEXT_STYLE_LYRIC2,
TEXT_STYLE_FINGERING,
TEXT_STYLE_INSTRUMENT_LONG,
TEXT_STYLE_INSTRUMENT_SHORT,
TEXT_STYLE_INSTRUMENT_EXCERPT,
TEXT_STYLE_DYNAMICS,
TEXT_STYLE_DYNAMICS2,
TEXT_STYLE_TECHNIK,
TEXT_STYLE_TEMPO,
TEXT_STYLE_METRONOME,
TEXT_STYLE_MEASURE_NUMBER,
TEXT_STYLE_TRANSLATOR,
TEXT_STYLE_TUPLET,
TEXT_STYLE_SYSTEM,
TEXT_STYLE_STAFF,
TEXT_STYLE_HARMONY,
TEXT_STYLE_REHEARSAL_MARK,
TEXT_STYLE_REPEAT_LEFT, // align to start of measure
TEXT_STYLE_REPEAT_RIGHT, // align to end of measure
TEXT_STYLE_REPEAT, // obsolete
TEXT_STYLE_VOLTA,
TEXT_STYLE_FRAME,
TEXT_STYLE_TEXTLINE,
TEXT_STYLE_GLISSANDO,
TEXT_STYLE_STRING_NUMBER,
TEXT_STYLE_OTTAVA,
TEXT_STYLE_BENCH,
TEXT_STYLE_HEADER,
TEXT_STYLE_FOOTER,
TEXT_STYLE_INSTRUMENT_CHANGE,
TEXT_STYLE_LYRICS_VERSE_NUMBER,
TEXT_STYLE_FIGURED_BASS,
TEXT_STYLES
};
//---------------------------------------------------------
// BarLineType
//---------------------------------------------------------
enum BarLineType {
NORMAL_BAR, DOUBLE_BAR, START_REPEAT, END_REPEAT,
BROKEN_BAR, END_BAR, END_START_REPEAT
};
// Icon() subtypes
enum {
ICON_ACCIACCATURA, ICON_APPOGGIATURA, ICON_GRACE4, ICON_GRACE16, ICON_GRACE32,
ICON_GRACE8B,
ICON_SBEAM, ICON_MBEAM, ICON_NBEAM, ICON_BEAM32, ICON_BEAM64, ICON_AUTOBEAM,
ICON_FBEAM1, ICON_FBEAM2,
ICON_VFRAME, ICON_HFRAME, ICON_TFRAME, ICON_FFRAME, ICON_MEASURE
};
//---------------------------------------------------------
// MScore
// MuseScore application object
//---------------------------------------------------------
class MScore : public QObject {
Q_OBJECT
Q_ENUMS(ElementType)
Q_ENUMS(ValueType)
Q_ENUMS(Direction)
Q_ENUMS(DirectionH)
Q_ENUMS(NoteHeadGroup)
Q_ENUMS(NoteHeadType)
private:
static MStyle* _defaultStyle; // default modified by preferences
static MStyle* _baseStyle; // buildin initial style
static QString _globalShare;
static int _hRaster, _vRaster;
public:
enum ElementType {
INVALID = 0,
SYMBOL = 1,
TEXT,
INSTRUMENT_NAME,
SLUR_SEGMENT,
STAFF_LINES,
BAR_LINE,
STEM_SLASH,
LINE,
BRACKET,
ARPEGGIO,
ACCIDENTAL,
NOTE,
STEM,
CLEF,
KEYSIG,
TIMESIG,
REST,
BREATH,
GLISSANDO,
REPEAT_MEASURE,
IMAGE,
TIE,
ARTICULATION,
CHORDLINE,
DYNAMIC,
BEAM,
HOOK,
LYRICS,
FIGURED_BASS,
MARKER,
JUMP,
FINGERING,
TUPLET,
TEMPO_TEXT,
STAFF_TEXT,
REHEARSAL_MARK,
INSTRUMENT_CHANGE,
HARMONY,
FRET_DIAGRAM,
BEND,
TREMOLOBAR,
VOLTA,
HAIRPIN_SEGMENT,
OTTAVA_SEGMENT,
TRILL_SEGMENT,
TEXTLINE_SEGMENT,
VOLTA_SEGMENT,
LAYOUT_BREAK,
SPACER,
STAFF_STATE,
LEDGER_LINE,
NOTEHEAD,
NOTEDOT,
TREMOLO,
MEASURE,
SELECTION,
LASSO,
SHADOW_NOTE,
RUBBERBAND,
TAB_DURATION_SYMBOL,
FSYMBOL,
PAGE,
HAIRPIN,
OTTAVA,
PEDAL,
TRILL,
TEXTLINE,
SEGMENT,
SYSTEM,
COMPOUND,
CHORD,
SLUR,
ELEMENT,
ELEMENT_LIST,
STAFF_LIST,
MEASURE_LIST,
LAYOUT,
HBOX,
VBOX,
TBOX,
FBOX,
ACCIDENTAL_BRACKET,
ICON,
OSSIA,
MAXTYPE
};
enum ValueType { OFFSET_VAL, USER_VAL };
enum Direction { AUTO, UP, DOWN };
enum DirectionH { DH_AUTO, DH_LEFT, DH_RIGHT };
static void init();
static MStyle* defaultStyle();
static MStyle* baseStyle();
static void setDefaultStyle(MStyle*);
static const QString& globalShare() { return _globalShare; }
static qreal hRaster() { return _hRaster; }
static qreal vRaster() { return _vRaster; }
static void setHRaster(int val) { _hRaster = val; }
static void setVRaster(int val) { _vRaster = val; }
static QColor selectColor[4];
static QColor defaultColor;
static QColor dropColor;
static QColor layoutBreakColor;
static QColor bgColor;
static bool warnPitchRange;
static bool replaceFractions;
static bool playRepeats;
static bool panPlayback;
static qreal nudgeStep;
static int defaultPlayDuration;
static QString partStyle;
static QString soundFont;
static QString lastError;
static bool layoutDebug;
static int division;
static int sampleRate;
static int mtcType;
static Sequencer* seq;
static qreal PDPI;
static qreal DPI;
static qreal DPMM;
static bool debugMode;
};
Q_DECLARE_METATYPE(MScore::ElementType)
Q_DECLARE_METATYPE(MScore::ValueType)
Q_DECLARE_METATYPE(MScore::Direction)
Q_DECLARE_METATYPE(MScore::DirectionH)
static const int HEAD_TYPES = 4;
//---------------------------------------------------------
// center
//---------------------------------------------------------
inline static qreal center(qreal x1, qreal x2) {
return (x1 + (x2 - x1) * .5);
}
//---------------------------------------------------------
// restrict
//---------------------------------------------------------
inline static int restrict(int val, int min, int max) {
if (val > max)
return max;
if (val < min)
return min;
return val;
}
#endif
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