From a7ebe749543429fe7402ca2dc9498335a5925c52 Mon Sep 17 00:00:00 2001 From: Michele Spagnolo Date: Mon, 18 Dec 2023 10:27:15 +0100 Subject: [PATCH] Fix bends glitch --- src/engraving/rendering/dev/systemlayout.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/engraving/rendering/dev/systemlayout.cpp b/src/engraving/rendering/dev/systemlayout.cpp index 121905860c35..fcf5009fd54e 100644 --- a/src/engraving/rendering/dev/systemlayout.cpp +++ b/src/engraving/rendering/dev/systemlayout.cpp @@ -512,7 +512,8 @@ System* SystemLayout::collectSystem(LayoutContext& ctx) ctx.mutState().setStartWithLongNames(ctx.state().firstSystem() && layoutBreak->startWithLongNames()); } - if (oldSystem && oldSystem->tick() >= system->endTick() && !(oldSystem->page() && oldSystem->page() != ctx.state().page())) { + if (oldSystem && !oldSystem->measures().empty() && oldSystem->measures().front()->tick() >= system->endTick() + && !(oldSystem->page() && oldSystem->page() != ctx.state().page())) { // We may have previously processed the ties of the next system (in LayoutChords::updateLineAttachPoints()). // We need to restore them to the correct state. SystemLayout::restoreTiesAndBends(oldSystem, ctx);