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C++/Pong
Unity
README

README

Personal GitHub repo for some independent projects I have been working on.

PROJECTS
-------------------
-  UPDATES SINCE LAST 
  -  Added source code for 3 games
	- RunNGun
	- When Pigs Fly
	- Flappy clone

-  C++ 
  -  Pong Clone
    -  Simple 2D Pong Clone made using C++ and SQL Game Library
	  - 2 person gameplay
        -  Left Player uses "W" Key for Up and "S" Key for Down
          -	 Right Player uses arrow keys for Up and Down
        -  Players defend their area of the screen by bouncing the ball away
        -  Knocking the ball off the opposite side of the screen scores a point
        -  Click to start the game
        -  First player to 7 wins and the game restarts

-  Unity
    -  ClassicScrollingShooter (Scramble)
	  -  Single player side-scrolling arcade shooter
	  -  Audacity was used to create all sounds in the game
         -  Explosions, Lasers, Bombs
      -  Blender was used to create all 3D models in the game
         -  Terrain, Spaceships, UFOs, Rockets, Buildings, Bombs, Lasers
	  -  Respawning and Checkpoint locations
	     -  The player has 3 lives and there are periodic checkpoints
		 -  When the player dies they will be respawned at the latest checkpoint
	  -  Particle System Explosions
	     -  Created explosions for any collisions using Unity Particle Systems
	  -  Game UI
	     -  Started creating a UI for the game using new Unity UI features
	  -  Game Over / Game Finished animation transitions
	  
    -  ClassicVerticalShooter (Space Invaders)
      -  Single player vertical shooter game 
      -	 Audacity was used for missile and explosion sounds
      -	 GIMP was used for the background, alien sprites, ship sprite, and missiles
      -	 All other logic and objects were made in Unity
      -  Player controls the ship on the bottom using the Left and Right arrows
        -  Spacebar is used to shoot missiles
      -  Enemies return fire and the player must avoid being shot
      -  The player has 3 lives and see Game Over upon losing all of his lives
      -  There are now 4 levels to the game, each with a harder difficulty than the last
	  
    -  ClassicBrickGame (Breakout)
      -	 Single player brick breaker game
      -  Audacity was used for the ball bounce sound
      -  GIMP was used for the crude background
      -  Explosion, Death, and Start noises were used from Unity Asset Store
      -  All other object were created using Unity
      -  Player controls the paddle on the bottom using the Left and Right keys
        -  The mouse can also be used
      -  Destroy all the bricks to complete the game
      -  Ball speeds up with every paddle, wall, and brick collision
      -  NOTE: there is no ending sequence, this will be added in a future commit
	  
  -	 ClassicPaddleGame (Pong)
    -  2 or 1 player 3D Pong Clone using Unity and Javascript
      -	 Audacity was used for the ball bounce sound
      -	 GIMP was used for the back ground playing field
        -  All other assets were done with Unity and Javascript
      -	 Players defend their area of the screen by bouncing the ball away
      -	 Knocking the ball off the opposite side of the screen scores a point
      -	 Option to choose between single or 2 player
        -  Single Player	
          -	 Use W and S keys to control left player
          -	Right paddle is controlled by programmed AI
        -  2 Player
          -	 Use W and S keys to control left player
          -	 Use Up and Down arrows to control the right player
      -	 NOTE: there is no ending sequence, this will be added in a future commit