Skip to content

Source code for the presentation: Tile maps and world building with the Phaser framework.

License

Notifications You must be signed in to change notification settings

mwilber/the-legend-of-zeta

Repository files navigation

The Legend of Zeta Logo the-legend-of-zeta

Source code for the presentation: Tile maps and world building with the Phaser framework.

The Legend of Zeta is a Phaser3 clone of the original nes game The Legend of Zelda.

Built with the gz-webpack-boilerplate!

The Legend of Zeta ScreenShot

Table of contents

Presentation

Slides from the presentation are available on slides.com. To follow development of the game as presented, look at the sequential numbered branches named beginning with step-01.

Presentation ScreenShot

Setup

Clone this repo and enter the project directory:

$ git clone https://github.com/mwilber/the-legend-of-zeta
$ cd the-legend-of-zeta

Install dependencies:

$ npm install

Development

Run the local webpack-dev-server with livereload and autocompile on http://localhost:8699/

$ npm start

Deployment

Build the current application

$ npm run build

Webpack

If you're not familiar with webpack, the webpack-dev-server will serve the static files in your build folder and watch your source files for changes. When changes are made the bundle will be recompiled. This modified bundle is served from memory at the relative path specified in publicPath.

About

Source code for the presentation: Tile maps and world building with the Phaser framework.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published