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Implement server side inventory and body implementation #11

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MyEyes opened this issue Jun 7, 2013 · 1 comment
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Implement server side inventory and body implementation #11

MyEyes opened this issue Jun 7, 2013 · 1 comment

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@MyEyes
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MyEyes commented Jun 7, 2013

Currently the server represents body parts and the players items differently than the client.
This needs to be fixed ASAP.

This also requires adding to the protocol a message that describes items being moved around.

Possibly items need UIDs.

@ghost ghost assigned MyEyes Jun 7, 2013
@MyEyes
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MyEyes commented Jun 7, 2013

No UIDs per item. Item type should be sufficient.

Server represents the Body the same way the client does now.

Added BodyConfiguration and MoveItem Messages to the protocol.

-CLOSED

@MyEyes MyEyes closed this as completed Jun 7, 2013
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