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//// VARS
// Crosshair
seta cg_crosshairPulse "1"
seta cg_crosshairHealth "1"
seta cg_crosshairSize "96"
// HUD
seta cg_drawfriend "1"
seta cg_followpowerup "1"
seta cg_allowtaunt "1"
seta cg_comphud "1"
seta cg_enablerespawntimer "1"
// Gameplay
seta cg_simpleitems "1"
seta cg_autoswitch "0"
seta cg_gibs "42"
seta cg_brasstime "100500"
seta cg_fov "115"
seta cg_lightningStyle "4"
seta cg_railstyle "2"
seta cg_railtrailtime "1500" // railgun reload time
seta r_railsegmentlength "1"
seta r_railcorewidth "32"
seta r_railwidth "16"
seta cg_noprojectiletrail "1"
seta cg_bob "0"
seta cg_kickscale "0"
com_blood "1"
com_maxfps "120"
com_hunkmegs "56"
// Models
seta cg_forceTeamModel "sarge"
seta cg_forceEnemyModel "keel/bright"
seta model "bitterman"
// Network
seta cg_smoothclients "1"
seta cl_maxPing "800"
seta cl_maxpackets "96"
seta cl_forceavidemo "1"
seta web_skipLauncher "1"
// Graphics
seta cg_truelightning "0.75"
seta r_vertexlight "1"
seta r_texturemode "gl_linear_mipmap_nearest"
seta r_picmip "7"
// Sounds
seta s_musicvolume "0.5"
seta s_volume "1.0"
//// BINDS
//// for colemak keyboard
unbindall
// Scripts
bind MOUSE2 "weapon 5;wait;wait;+moveup;wait;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
// Weapons (thanks to R1SE)
bind 1 "weapon 1; sensitivity 7; cg_drawcrosshair 9; cg_crosshairSize 96"; cg_zoomfov "90" // Gauntlet
bind 2 "weapon 2; sensitivity 7; cg_drawcrosshair 9; cg_crosshairSize 45"; cg_zoomfov "90" // Machine Gun
bind 3 "weapon 3; sensitivity 7; cg_drawcrosshair 9; cg_crosshairSize 64"; cg_zoomfov "90" // Shotgun
bind 4 "weapon 4; sensitivity 7; cg_drawcrosshair 8; cg_crosshairSize 64"; cg_zoomfov "90" // Grenade Launcher
bind 5 "weapon 5; sensitivity 9; cg_drawcrosshair 7; cg_crosshairSize 64"; cg_zoomfov "85" // Rocket Launcher
bind q "weapon 5; sensitivity 9; cg_drawcrosshair 7; cg_crosshairSize 64"; cg_zoomfov "85"
bind 6 "weapon 6; sensitivity 8; cg_drawcrosshair 5; cg_crosshairSize 64"; cg_zoomfov "65" // Lightning Gun
bind f "weapon 6; sensitivity 8; cg_drawcrosshair 5; cg_crosshairSize 64"; cg_zoomfov "65"
bind 7 "weapon 7; sensitivity 5; cg_drawcrosshair 6; cg_crosshairSize 35"; cg_zoomfov "75" // Railgun
bind p "weapon 7; sensitivity 5; cg_drawcrosshair 6; cg_crosshairSize 35"; cg_zoomfov "75"
bind 8 "weapon 8; sensitivity 7; cg_drawcrosshair 4; cg_crosshairSize 64"; cg_zoomfov "65" // Plasma
bind 9 "weapon 9; sensitivity 9; cg_drawcrosshair 5; cg_crosshairSize 64"; cg_zoomfov "65" // BFG
bind 0 "weapon 11; sensitivity 7; cg_drawcrosshair 3; cg_crosshairSize 64"; cg_zoomfov "65" // Nailgun
bind - "weapon 12; sensitivity 6; cg_drawcrosshair 2; cg_crosshairSize 48"; cg_zoomfov "95" // Mines
bind = "weapon 13; sensitivity 7; cg_drawcrosshair 9; cg_crosshairSize 45"; cg_zoomfov "90" // Chaingun
// Chat
bind h "say ^1H^2i ^6/ ^2P^3r^4i^5v^6e^1t"
bind n "say_team ^2I^3'^5M ^6DEFENDING"
bind e "say_team ^2I^3'^5M ^6ATTACKING"
bing i "say_team ^6RETURN ^5THIS ^4FUCKING ^3FLAG ^2!!!"
bind g "messagemode"
bind j "messagemode2"
// Movement
bind TAB "+scores"
bind SPACE "+moveup"
bind ALT "+speed"
bind SHIFT "+zoom"
bind CTRL "+movedown"
bind w "+forward"
bind a "+moveleft"
bind r "+back"
bind s "+moveright"
// Other actions
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind x "dropflag"
bind c "dropweapon"
bind ESCAPE "togglemenu"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind MOUSE1 "+attack"
bind MOUSE3 "+button2"
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